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Patch notes · published by the developer

Hivetide 1.3.0 - World 5: Origin

On Steam

World 5 is out. Five new stages below the core, a new insect, a new tower, and the campaign now ends with the Hive Mother.

World 5: Origin

  • 5 stages in living rock that breathes. The horde comes in tides: every 60 s it speeds up for 10 s.
  • Each stage has its own twist: the lung pushes the horde back between tides (41), eggs on the path hatch workers if the horde reaches them first (42), roots close one passage and open another every minute (43), and the Parasite Mother shows up mid-stage dropping parasites (44).
  • New insect, the Parasite: it leaps onto a tower and shuts it down until a nearby tower kills it.
  • New tower, Acid: a green spray that eats armor on contact and leaves a corrosive puddle where it lands.
  • The epilogue now closes the story. The last card after the Hive Mother is a proper ending, not a hook for a sequel.
  • Four new music tracks for World 5 and the Hive Mother, by vitalezzz and Kistol (CC0).

Speed and performance

  • New 5× speed button. 10× is still in Settings for strong PCs.
  • Big fights are lighter: the simulation step is 14% faster (another 8% above 8 thousand insects), and drawing burning and frozen insects plus tesla sparks costs about a third less per frame.

Fixes

  • Fixed fights running too fast since 1.2.20 on some monitors. With a frame limit on, the game counted part of the time twice: on 144 Hz with the default limit of 120 everything moved 1.5× faster, on 165 Hz 1.4×. 60, 120 and 240 Hz monitors were not affected.
  • Event messages that fire at the same time stack instead of drawing over each other.
  • The two hint lines under the map no longer run off the screen.
  • Insect icons in the top bar are sharp now, and the main menu lines up with the live feed.
  • Privacy Policy and Terms of Use links now follow the game language.

You may need to restart your Steam client if the download is not immediately available.

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