World Estate · public · first seen
Cities that grow
Cities change over the years: new buildings go up, downtowns rise and quiet streets fill in.
Each city has its own look: tall grey downtowns in New York and Dubai, a peninsula for San Francisco, paved centres, local ground and a landmark of its own.
City targets: each year the mayor sets each city goals. Meet them all for a new achievement.
Build big
Towers: build downtown in the big cities. Pools, gyms and clinics inside are let to operators. You stay the landlord.
Shopping centres: on a large enough plot, build a centre with a walkable gallery, escalators, a food court and a cinema. Choose a tenant for each shop unit from the applicants.
Shops now succeed or fail by their surroundings. The map shows who each shop reaches.
A market that breathes
Fewer homes for sale. In a downturn, or when a city's interest rates are high, owners hold on.
When the market is thin, go off-market: ask a local agent and approach quiet sellers privately.
Running your homes
Rent collectors: hire them like managers. They chase late rent, agree payment plans and visit tenants.
Joining two flats: furniture in the way of the new doorway goes into storage on its own.
New rugs (kilim, shag, Persian, runner, round) and wall art.
Catalogue search, colour swatches and "Same again": press I on desktop to pick up the same piece, paint or floor.
Smoother play
Faster game days with several cities open, and quicker city loading after the first visit.
The game saves at each month's end, when you save, and after big decisions, so no more stutter from saving mid-play.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5478071 | 7425010381732271927 | — |
| 5478072 | 3526770385641820200 | — |
| 5478073 | 946306689806425636 | — |