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Major update · published by the developer

World Estate 0.1.37 - Living cities

On Steam

Cities that grow

  • Cities change over the years: new buildings go up, downtowns rise and quiet streets fill in.

  • Each city has its own look: tall grey downtowns in New York and Dubai, a peninsula for San Francisco, paved centres, local ground and a landmark of its own.

  • City targets: each year the mayor sets each city goals. Meet them all for a new achievement.

Build big

  • Towers: build downtown in the big cities. Pools, gyms and clinics inside are let to operators. You stay the landlord.

  • Shopping centres: on a large enough plot, build a centre with a walkable gallery, escalators, a food court and a cinema. Choose a tenant for each shop unit from the applicants.

  • Shops now succeed or fail by their surroundings. The map shows who each shop reaches.

A market that breathes

  • Fewer homes for sale. In a downturn, or when a city's interest rates are high, owners hold on.

  • When the market is thin, go off-market: ask a local agent and approach quiet sellers privately.

Running your homes

  • Rent collectors: hire them like managers. They chase late rent, agree payment plans and visit tenants.

  • Joining two flats: furniture in the way of the new doorway goes into storage on its own.

  • New rugs (kilim, shag, Persian, runner, round) and wall art.

  • Catalogue search, colour swatches and "Same again": press I on desktop to pick up the same piece, paint or floor.

Smoother play

  • Faster game days with several cities open, and quicker city loading after the first visit.

  • The game saves at each month's end, when you save, and after big decisions, so no more stutter from saving mid-play.

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