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Chamber One · beta, public · first seen

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Major update · published by the developer

Chamber One Patch 1.5.0

On Steam

Chamber One - Patch V.1.5.0 - Patchnotes

Additions

  • Added the Level Editor, allowing players to build, test and publish their own chambers. It includes 12 base maps that can be swapped at any time, free and iso cameras, drag handles with numeric input, cable wiring, a per-map soundtrack picker, a wide range of puzzle objects, decoration and platforms, and a built-in test play and publish flow.

  • Added a Community room to Freemode with portals to community chambers, chamber one finale and the legacy Chamber 5. A new Steam Workshop terminal lets players browse, search, download and play community maps, and manage their own published maps.

  • Added a completely redesigned Chamber 5 with a new apartment, skybox, buildings, volumetric fog, materials and cutscene timeline.

  • Added the soundtrack album Myzra Volume 3 (3 tracks).

  • Added a Display tab to the settings.

  • Added upscaling (FSR 1 and STP) with mode and sharpness options.

  • Added anti-aliasing, anisotropic filtering, five shadow tiers and an Ultra preset.

  • Added SSAO, motion blur, film grain, chromatic aberration and depth of field options.

  • Added invert mouse Y and camera shake options.

  • Added achievements 3 new achievements to the level editor.

  • Added new game covers and updated the whole store page and library assets.

  • Added 3 Demo Maps to the Steam Workshop for you to try.

  • Added Decorations: Hologram, Scifi Pillar and Water dispenser. All available in the level editor too.

  • Added the DLC menu to the main menu for future content.

Tweaks/Improvements

  • Redesigned the lighting of all story chambers (Foyer, 01-02, 03-04, 06, 07, 08) with lamp-based light, soft shadows and per-room reflections.

  • Unified bloom and color mood across all chambers.

  • Reduced the games file size from 6.7 GB to roughly 2.5 GB.

  • Redesigned the lighting of the Freemode

  • Added realistic night lighting to the new Chamber 5 apartment, hallway and elevator.

  • Reworked the Space cutscene at the very end of the game.

  • Reduced the Chamber 06 lightmap count from 36 to 7, cutting memory usage by more than half.

  • Replaced the Chamber 08 wall material with a grey tile relief material.

  • Adjusted the audio file loading system.

  • Compressed all lightmaps.

  • Optimized several per-frame operations (camera, movement sounds, error display, AFK foyer).

  • Tweaked the scene loading.

  • Reduced the game size by removing unused content.

  • Added a soft shadow and outline to the loading screen tip text.

  • Settings from older versions are migrated automatically.

  • Settings are now saved deferred and safely.

  • Save files are now written safely, with a backup.

  • Missing values in save files are now filled in automatically.

  • Cleaned up all Scenes in the Project.

Bug fixes

  • Fixed automatic doors playing their sounds for objects other than the player.

  • Fixed chamber doors repeatedly triggering and playing sounds while animating.

  • Fixed the player being detached from their original parent when jumping or riding platforms.

  • Fixed Freemode portals sometimes not being entered when running into the frame.

  • Fixed the object scanner checking its condition incorrectly.

  • Fixed save statistics (deaths, time, etc.) being accessed unsafely.

  • Fixed a duplicate settings manager destroying the player.

  • Fixed several materials being copied or swapped every frame (color tags, paint booth, pipes, battery, charger, decharger).

  • Fixed sliders not being draggable at 0.

  • Fixed wrong 3440x1440 and 5120x1440 resolution entries and errors with broken settings files.

  • Fixed changing volume triggering a resolution change.

  • Fixed loading the Freemode save aborting after the first key when its file was missing.

  • Fixed the Freemode save file not being created on first load.

  • Fixed "Reset" triggering unnecessary saves.

  • Fixed scenes using outdated copies of the save system.

  • Fixed blotchy walls and stained stairs in Chamber 06.

  • Fixed light leaking through walls in the Chamber 06.

  • Fixed Chamber 08 walls being nearly black and having incorrect reflections.

  • Fixed the Space cutscene sky reflecting a grey sheen.

  • Fixed portal sounds in the simulation garden at the end not being included in the audio mixer.

  • Fixed the Concrete wall in the simulation garden not having a collider?! I have no idea how no one noticed

Detailed Level Editor Tutorial now on Youtube!

To be honest I've probably forgot about a few bugs or tweaks. This update was a wild ride, but personally, I think this update does the game justice. Let me know what you think of this update.

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