- Fixed unintended direct damage from certain poison and attack-boosting skills.
- Corrected self-damage based on accumulated damage so that the full accumulated amount is applied.
- Fixed cases where a status value or cleanse count of zero still applied one extra status stack or cleared one tile.
- Corrected damage checks and poison stacks for challenge pets using poison-only skills, keeping skill previews, intent descriptions and actual results consistent.
- Fixed upgradeable and once-per-run flags not syncing on existing skill copies. Existing levels and deck inclusion progress are preserved.
- Clarified Magnanimous Strike: after use, two other random skill tiles are replaced with copies of this card. Those copies can trigger the same effect again. The existing mechanic is unchanged; its description has been updated in all 15 languages.
Effect checks have been completed for all 104 skills and 17 groups of special mechanics.