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Space Defender: Frontier Squadron · public · first seen

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Major update · published by the developer

Update 1.4.0: save sync, the Network and New Game+

On Steam
  • Save sync: carry your campaign between your devices (PC, Mac, Android, iOS) with a personal key. Nothing is sent until you agree. Already own the game on Steam? Once 1.4.0 reaches Android and iOS, syncing also unlocks the full game on your phone.
  • The Network: build military and mining outposts in space. Each one looks like a small station, earns credits or ore, and takes modules (turrets, repair arms, tanks, a hangar).
  • After the story: Frontier mandates (with Steam leaderboards) and New Game+.
  • The Hedgehog: this all-missile hull arrived in 1.4.1 (November 9), on sale from act III, along with a fix for the "Full hangar" achievement.
  • Hull roles and ranks: every hull has a clear role, and ranks go up through the acts.
  • Legendary ships are easier to find: an alert and a beacon when a scan spots one, a gold ring on the map, a Journal card and a hint from ARIA.
  • Late game: a tougher Leviathan at Kepler, a front that reaches Kepler, pirates that grow stronger from galaxy to galaxy, a mobile relay, longer missions and blueprints above what the shops sell.
  • The black market: once the pirate captain is dealt with, a fence in the pirate den buys and sells.
  • Daily challenge: one contract a day, the same for every pilot, with a twist. Win it several days in a row for extra rewards.
  • On the ground: pirate outposts and ancient ruins look more finished, and they are a little less punishing. Ground enemies no longer shoot at you from off-screen.
  • Planets: fewer but richer adventures, a clear mark on planets with nothing left to explore, and survey rewards.
  • Behind the line: sabotaging a drone relay now lets you copy its data core, paid in research points. In Recon and Sabotage, your automatic turrets no longer give you away.
  • Very Hard: harder from the first act.
  • Voices: a "Text only" choice in Options > Language > Voice language, for those who prefer to read.
  • Phones: smoother space combat at the Medium preset.
  • Arcade room: Dune Racer runs 25% faster and has a handbrake (Space / LB, items on Shift or E), and Shufflepuck's sound effects are louder.
  • Chinese: Simplified and Traditional Chinese texts reviewed by a native translator, about 1,700 lines improved.
  • Fixes: ground contracts only once you can land, escorts started from the log wait for you at their station, enemy names translated on the edge markers. Rover HUD follows your HUD settings. Local co-op: player 2's card no longer covers the mission board and the Journal, and player 2 keeps up with player 1's travel boost. Demo: quest givers whose reward isn't in the demo now announce the research points they give. PC and Mac: export and import a save file. The tactical simulation room at Horizon is closed.
  • 6 new achievements: Ferrum's Trust, Bottomless, Back to the Front, Eternal Frontier, No Respite and Every Road.

— Guillaume (Petit Vaisseau)

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