These are today's changes to Bravemech: The Century War, from version 0.73.635 to 0.73.641.
v0.73.641
- Bravecore AMMO lines now grow every magazine, in Century and Strategy too.
- Reloads, docking and pickups refill guns to the bigger magazine.
- The cockpit ammo counter now shows the full, bigger magazine.
- Every Strategy ship now has a bridge crew, like Story.
- Seat officers in reserve as XO, navigator, gunnery, engineer or comms.
- Each seated officer adds half their stat to the ship.
- Controller: the cursor no longer slips off the battle report after a win.
- Squad conversations after a battle now play once the report closes.
v0.73.640
- Battle backgrounds are redrawn with much sharper detail.
- Strategy pilots now show their level, XP and stats, like Story.
- A ship's hub squads now decide who launches with Launch Squad.
- Fixed: changing squads in a ship's hub emptied its hangar.
- Fixed: the squad mech picker no longer jumps under the mouse.
- Fixed: long world names no longer cut off on smaller screens.
v0.73.639
- Bridge crew stats no longer show long decimals.
v0.73.637
- Apocalypse, Warlord Frame and Dusk Wraith have reworked melee animations.
- Guard Ace, Comet and Nyx have reworked sword animations.
v0.73.636
- Mechs now sidestep, hop or duck when they dodge a hit.
- DODGE and HIT pop up so you see every exchange.
- Shadow Blade's combo now swings one clean attack per strike.
v0.73.635
- Every factory and mine in space is now a working 3D place.
- Shipyards build hulls, forges pour, mines dig, forts turn their guns.
- Places in space keep their true size when you zoom out.
- Melee combos now land every strike; your mech follows through.
- Your blade's damage numbers pop when the blade lands.
Thank you for playing, and please keep telling us what you think in the Discussions.