The demo update for Monster Girls Survival & Craft 2040 is now available.
Based on your bug reports and feedback on X and Steam, we have fixed bugs, added features and made various adjustments. The changes are listed below.
Bug Fixes
- Fixed an issue where allies or objects behind the player could be selected with the crosshair in third-person view.
- Fixed an issue where crafting with multiple Option Materials with the same effect also consumed Option Materials whose effect was not applied.
- Fixed an issue where water could overflow when using a Water Bucket on a spring.
- Fixed an issue where opening save data that could not be loaded started a new world that would not be saved. You now return to the title screen and a notice is displayed.
- Fixed an issue where you could not fly up out of a vertical shaft 1 block wide.
- Fixed an issue where flying allies could stop because they were unable to get over walls.
- Fixed an issue where flying allies sometimes did not attack ground enemies even after catching up to them.
- Fixed an issue where the health gauge above monster girls could show a value that did not match their actual health.
Additions, Adjustments and Changes: Controls and Screens
- New games now start in first-person view, and the third-person camera has been moved slightly closer.
- The "Crosshair" setting is now shown by default.
- Aiming at a block that can be dug now shows the spot to be dug with a black outline.
- The selected Hotbar slot is now larger and stands out with a gold border.
- Added faces to the ally display at the top left of the screen.
- Made the objective display at the top right of the screen easier to read. "New objective" is now shown when the objective changes.
- The Crafting screen now shows where to craft and the required materials for the first item in the list (or the item under the mouse pointer) even before you select an item.
- The Inventory screen now shows your credits, and empty equipment slots now show a faint image of an item for that slot.
- Changed the silhouette on the Equipment screen to an image of the protagonist.
- On the Furnace screen, items that can be used as materials now have an orange frame, and items that can be used as fuel have a blue frame.
- Sound effects now alert you when your health, hunger or thirst runs low.
- Holding the R key (Left on the D-pad on gamepads) now toggles attack orders for all allies accompanying you.
Additions, Adjustments and Changes: Crafting and Quests
- Within a Base Core's range, the contents of Storage Boxes, Tool Boxes, Harvest Boxes and other containers in that range can now be used as materials for crafting and cooking.
- Cooking with Bottled Water in a Cooking Pot now returns an Empty Plastic Bottle to you.
- Filling an empty bucket with water now reduces the water source by 1 block.
- Crafting Torches now makes 1 Torch. Also added a recipe to make a "Torch (Placeable)" from 1 Torch.
- Added "Receive quest rewards automatically" to the settings. When it is off, you can claim rewards on the Quests tab.
- Changed the Quests tab to show a list on the left and the details of the selected quest on the right. With "Show details of completed quests", you can also reread completed quests.
- Food poisoning now reduces health by 30 over 60 seconds, and health does not regenerate naturally during that time. Added a food poisoning indicator at the bottom left of the screen.
- Adjusted the power of traps and turrets.
Additions, Adjustments and Changes: Raids and Allies
- Added health to the Base Core. During raids, the Base Core's health is shown at the top of the screen, and the defense fails if it reaches 0.
- When dawn breaks on a raid night, the raid is now treated as repelled. Remaining enemies disappear.
- Monster girls that break blocks during raids now break blocks blocking the way to the Base Core and keep advancing.
- The time raiding monster girls take to break a block now depends on the block's hardness. Blocks harder than dirt take longer to break.
- Raiding monster girls no longer appear at the bottom of water or pits. Enemies that sink or get trapped are moved to the surface.
- In raids on bases deep underground, monster girls now appear only in places connected to the base on foot.
- Adjusted raids so that their size and strength change according to the size of the base.
- Allies no longer keep targeting enemies above or below them that are blocked by walls.
- Monster girls no longer appear naturally underground within a Base Core's range.
- Allies in charge of watering, sowing, harvesting and similar jobs now also wander around the base when they have no work.
Additions, Adjustments and Changes: World and Monster Girls
- Entering lava now ends Carry Flight and deals heavy damage that ignores defense. The same applies to enemy and allied monster girls.
- Going deeper into caves, you can now occasionally find Storage Boxes on the floor nearby.
- Newly discovered settlements now have a Campfire and Torches along their roads.
- Wooden Fences now line up facing the direction that connects them to adjacent fences.
- Changed the appearance of the Gunpowder Bomb and the Crystal Bomb.
- Fixed some sprites of the Harpy, Killer Rabbit, Succubus, Angel, Werecow and Weresheep.
Optimizations
- Further sped up terrain generation.
- Reduced stuttering when saving manually and when returning to the title screen. Manual saves right after loading are especially faster now.
- Flowing water and lava are no longer recorded in save data and start flowing again on loading. This makes saving and loading lighter.
- Reduced the brief freeze that occurred each time you switched to or from a Torch.
Display and Translation
- Added and fixed translations for each language.
Thank you to everyone who reported bugs and shared feedback.
We look forward to more of your feedback on the demo on X and Steam.