The demo is now on version 0.23.1, the same as the full game. It includes the Patch 1 update and the Hotfix 1 fixes.
Version: 0.23.1 (Hotfix 1)
Patch 1 changes in the demo
- Shuffle is a new enchantment: the die is cast 2 more times where it lies, and the highest face is kept.
- Every market now stocks at least one die that is already enchanted. Enchanted dice show a glowing glyph above them while they rest on the table.
- Beating a guardian now also lets you pick 1 of 3 Curios from the guardian's hoard.
- Every guardian now marks a face before each cast. Each die that lands on it costs its face value in Doubloons. Anything you cannot pay comes off that die's points.
- Winning a fight with risk skulls pays 1 extra Doubloon for each skull after the first. Beating a guardian pays 3 extra Doubloons.
- Shop prices for dice and caches rise with each depth. The price shown is the price you pay.
- A Reveal all button on the reward window turns over every covered card at once.
- The cabin is darker, with new ambient sound, two candles beside the lantern, and rain on the porthole at depth 1. Lightning is now a slow glow that never flashes.
- New settings: Show tips, V-sync, a frame limit, Brightness, and Screen flashes (Off, Reduced or On).
- Wild Bone and Wild Spore are now Odd Bone and Odd Spore, and the Coral Crown is now the Coral Circlet.
Fixes
- Fixed a crash when closing the game while it loads for the first time.
- Fixed a stutter, and on some systems a crash, when the score board needs more than one page.
- Fixed a possible crash when closing the Sea Chart right after opening it.
- Fixed the first lightning strike in a storm freezing the game for several seconds.
- Fixed the market putting two identical Dice Caches on the shelf.
- Fixed Brightness 80 and 120 drawing a white screen.
- Fixed event choices and tag lines hanging off the screen at the largest Text size.
- The demo no longer offers Abyss-Touched Curios, which belong to the full game.
Known issues
We're working on these for the next update.
- The first launch after an update takes longer to load while the game prepares graphics.
- The first one or two casts after an update can stutter briefly.
- Frame pacing in fights can be uneven on some systems.
- The second lightning strike in a storm can hitch briefly the first time it plays after launching the game. A fix is planned.
- Starting a new descent can pause for under a second on the first run after launching. A fix is planned.
Thank you for sailing with us. If you run into a bug, please report it in the Steam discussions.