Multi-Tactics: 豊葦原星記 -蒸気の章- · public · first seen
Shopping is now freer in the early game, and perk descriptions are easier to read.
We also reworked Burning and fixed a number of bugs.
The main changes are as follows.
Shops and diners can now be used at any time in the early game. They take no time, so you can stop by before and after missions or on the morning you depart. Lodging and the maintenance garage take time, so they remain limited to certain moments in the early game.
Kuromatsuya now sells Outlaw armor. The main store, the Fukakusa store, and the Ohara store each carry different body parts and weights.
Added a sound effect when you confirm a meal at a diner.
Perks that scale with an attribute now show their effect at the member's current attribute. The Japanese descriptions also now use one format, such as "5% per point of Spirit."
Heir to Yoichi now gives 2% per point of Dexterity, as its description says. It was giving 1%.
Members with Unshakable Conviction now see the current bonus in the Morale tooltip.
Reworked Burning. A hit applies 3 Burning. Stacks add together, up to 5. Burn damage now equals the remaining Burning and is no longer divided by Patience.
Fixed Burning being applied twice to the main target by one hit.
When Burning brings the head or torso to 0, the character now plays the fall animation and becomes Dying.
Becoming Dying now clears all status effects. Burn damage now appears above the character's head.
In the top-down view, tall trees and buildings over the battlefield are now hidden.
Removed some of the near-side terraces that blocked the view in a battle at the Old Tree.
Bandits of Lv. 7 to 11 now wear some Outlaw armor pieces. Looting matches what they wear.
Revised the Maintenance requirements for attachments, so each point now unlocks more attachments.
In the turn order, the background behind portraits is now blue for allies and red for enemies.
A banner now appears at the top of the screen while the game is paused.
Fixed "Evade" not appearing when friendly fire from a multi-shot attack was evaded.
Fixed the camera staying tilted.
Fixed the level-up screen fully restoring Focus, Will, and remaining channeling uses just by being opened.
Fixed the map being left open on guests' screens.
Fixed being able to skip the second stay at Fumotohara Village and go on to Nakazawa Village. You can now move on after staying the night.
Corrected the dates of the "A few days later..." scenes in Act 2. Both now restore you for the days that pass.
Fixed a choice in Yunami Village showing the same text as the previous one.
Matched spoken lines to their choices where they differed.
Corrected errors in speakers, titles, place names, and backgrounds, along with typos in the Japanese script.
Fixed red text for time and fatigue staying red on the travel confirmation. It now returns to its normal color when the warning no longer applies.
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| 4828721 | 5045628763580898189 | — |