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Cinema Theater Tycoon · public · first seen

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Patch notes · published by the developer

Version 1.0.0 --> Version 1.0.2

On Steam

Version 1.0.2 – Hotfix Update (19:00 GMT+1)

Bug Fixes

  • Fixed an issue in the starting cinema where walls placed in the bottom corners could not be demolished.

  • Fixed controller navigation during ticket clerk tutorial dialogues. Players can now correctly advance through conversations.

  • Fixed controller issues during the research tutorial.

  • Fixed an issue where confirming multiple object placements could accidentally open the menu of an object underneath. Also prevented duplicate interactions.

  • Fixed a game-breaking loading issue when clicking "Visit Cinema" during the first Real Estate tutorial. Players can now visit their new cinema without getting stuck on the loading screen.

Improvements & Balancing

  • Increased the starting budget for cinemas on the Recommended difficulty.

  • Improved controller navigation in the Film Catalog, allowing players to switch between films more easily.

  • Improved controller navigation in the Tasks UI, allowing players to pin and unpin tasks.

  • Fixed the controller's central button no longer opening the Tasks panel.


Version 1.0.1 – Emergency Hotfix

Bug Fixes

  • Fixed a critical issue preventing customers from spawning correctly in secondary cinemas.

Version 1.0.0 – Full Release

Improvements & Balancing

  • Improved the Film Event UI with a clearer film preview.

  • Janitors now empty trash bins before they become completely full.

  • Increased trash bin capacity.

  • Adjusted the film reel resale price algorithm.

  • Each cinema now has its own maximum hourly customer spawn rate, reflecting the potential customer base of its neighborhood.

  • Improved film title translations across multiple languages.

  • Revenue-sharing fees are now deducted immediately when tickets are purchased, rather than at the end of the year.

  • Screening sessions can now extend past midnight, with proper previews and visibility on the following day's schedule.

  • Christmas and Halloween are now taken into account by the customer spawn algorithm, giving seasonal films (Christmas and horror movies) a boost during their respective periods.

  • Adjusted the unlock requirements for soda machines and wall-mounted speakers.

  • Film ratings now have a greater impact on customer spawn calculations.

Tutorial & UI

  • Fixed buyer assignment alerts taking too long to update. Alerts now refresh instantly when an employee is assigned.

  • Replaced the boss character in the tutorial with the ticket clerk.

  • Added different emotions and expressions to tutorial dialogues.

  • Added new entrance animations for tutorial dialogue windows.

  • Fixed an issue where pressing ESC would sometimes fail to open the pause menu even when no other UI window was active.

  • The attendance bonus displayed in the main UI now uses relative percentages, showing positive and negative values (+/-%).

Gameplay & Economy Balancing

  • Significantly increased research costs to encourage more strategic technology choices.

  • Research Payment System: Research costs are now charged only when closing the research window. Players can cancel or change research selections before they begin without incurring additional costs.

  • Technology Expenses: Research expenses were previously mixed with technology costs in the financial statistics. Technology expenses now have their own dedicated category.

  • Adjusted building resale prices.

  • Adjusted film resale prices.

  • Object Upgrade Costs: Fixed an issue where upgrading objects charged the full price instead of the difference between the original and upgraded versions. Only the price difference is now deducted.

  • Rebalanced cinema attendance penalties based on reputation.

  • Cinemas without an established reputation now receive neither reputation-based bonuses nor penalties.

  • Reduced the attendance bonus when the player is physically present in a cinema.

  • Increased revenue generated by arcade rooms.

  • Added more starting films when beginning a game in the 1930s or 1960s.

  • Removed the first annual report when starting a game in the 1930s, 1960s, or 1990s.

Bug Fixes

  • Fixed an issue where an idle film buyer would sometimes fail to release the tiles beneath their seat.

  • Removing walls now also removes any spiderwebs attached to them.

  • Fixed a construction bug where canceling wall or floor placement with ESC could cause unexpected construction when selecting the tool again.

  • Fixed an issue where arcade rooms could stop functioning after a certain amount of time.

  • Fixed external visitors failing to enter cinemas and interact with shops, arcades, and bars.

  • Fixed related issues where certain side objectives could become stuck because external visitors were not interacting correctly with facilities.

  • Employees can now sit on chairs in break rooms.

  • Audience reaction sounds no longer accelerate with game speed, preventing excessive or overlapping audio playback.

Visual Updates

  • Updated several movie posters throughout the game.


Thank you all for your patience and support during launch!

We're a team of just two developers, and we're doing our best to address issues as quickly as possible. Your feedback is incredibly valuable, and we'll continue improving Cinema Theater Tycoon with your help! ❤️

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