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Patch notes · published by the developer

Gold Admirals – Update 1.20 “Picaso”

On Steam

**Picaso** brings a redesigned world map, new visuals for land and naval battles, and improvements to the interface, game rules, and AI.

## A More Lively World

- Coastlines, rivers, forests, mountains, and deserts have been reworked to add more variety to the landscape.
- Settlements feature more houses, paths, gardens, and harbor facilities.
- Clouds, rain, thunderstorms, and fog move across the world map. Breaking waves, animated water, and roaming wildlife bring the scenery to life.
- Warships, merchant ships, pirate ships, and pirate hunters have new visuals for anchoring, sailing, and attacking.
- Caravans and quartermasters now travel in faction-specific covered wagons.

## New Views for Land and Naval Battles

- Land and naval battles now use a new isometric view.
- Ships and flagships have distinct artwork for different sizes, roles, and facing directions.
- Land units appear in different formations and display their faction’s colors and insignia.
- Forests, hills, mountains, and rivers shape the terrain in land battles. Cannon hits leave visible craters that remain until the battle ends.
- Fog and thunderstorms can affect combat. Land units take extra damage when hit while occupying a river tile.

## Interface and Controls

- The world map features a new toolbar, a larger minimap, and updated movement indicators.
- Unit panels show faction colors and status icons and expand when you hover over them.
- Redesigned dossiers for admirals and generals make their stats, skills, and progress easier to read.
- The diplomacy, trade, victory objectives, statistics, and in-game help screens now match the nautical design.
- New keyboard shortcuts make navigation easier. Press **F11** to toggle fullscreen mode.

## Gameplay Changes and Fixes

- New victory objectives open up paths to victory through naval dominance, trade, research, and building metropolises.
- Trade, combat, recruitment, and shipyard rules have been revised and rebalanced in several areas.
- The AI uses an expanded set of tasks and doctrines and now assesses threats and potential loot more effectively.
- Numerous bugs affecting financial transactions, troop transport, construction orders, combat forecasts, and on-screen displays have been fixed.
- The game now alerts you when an autosave fails.

## A Note on Existing Saves

Version 1.20 uses a new save format. **Version 1.11 saves cannot be loaded through the standard process.** You can attempt to load an older save after acknowledging a warning, but it may fail to load correctly. Please keep your original save files.

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