Three floors
- The Garden Run is three floors: the Bamboo Courtyard, the Koi Terrace and the Shrine Summit. Each floor is shorter and denser, with bigger boards (6×6 to 7×7, 7×7 to 9×9, then 9×9), 40 % more gold and 50 % more XP per puzzle.
- A shop waits right after each boss. In the middle of Floors 2 and 3 stands the warden of the garden you skip: an Elite puzzle, and after it you choose a relic.
- The story's third chapter opens on Floor 2, Summit in Sight asks for the last floor, and the Swift Path challenge is a win in under 25 minutes. A run you saved before keeps its five floors.
Rules show up more often
- A rule used to bring two or three lines to a board. A rule alone now brings twice as many, and the more rules share a board, the fewer each one gets.
- Lines can run as wide as the board, and a no-repeat line inside one box is gone. It said nothing the box did not.
- Irregular regions turn with the seed. Fulfilled X-Sum clues are struck through, and Prime Cells names only the digits your board has.
Items and relics
- Chime of Notes (was Wind Chime): writes every possible digit as free notes on the whole board.
- River Bell (was Koi Dragon Scale): mistakes keep your combo in this puzzle, and the end pays +2 gold per 5 combo.
- Stone Oath (was Temple Stamp): costs 1 HP, and this puzzle pays 50 % more gold.
- Moth Light (was Garden Lantern): lifts the fog of a box you choose, for good.
- Steady Brush (was Steady Hand): pencil costs 40 % less. Void Petal: the first mistake of each floor costs 3 pencil instead of HP.
- Unbroken Thread, a new relic: a mistake halves your combo instead of ending it. The Cracked Teacup now keeps your combo too.
- The Golden Kintsugi Jar turns your next 3 mistakes in a puzzle into the right digit. The Garden Rake and the Zen Sand Sifter work on your notes, and the Solver completes boxes as it says.
Classes
- Lantern Seer: a light floats over an empty cell in every puzzle. The right digit there catches it: +1 HP, +8 gold or +2 pencil, at random, and the light moves on.
- Shrine Archivist: the first pencil mark in a cell is free (two at Level 20), and a cell narrowed to two notes has a 30 % chance to write itself.
- Stone Gardener: every item has 2 uses, 3 from Level 20.
- Garden Monk, Number Freak, Reed Duelist, Quiet Cartographer: new passives that reward a clean or a pencil-free puzzle. The class items work now, and the Reed Duelist can be unlocked.
New to do
- The Hourglass Master: a new event. Solve a timed puzzle for an item, or a bigger one on a tighter clock for a relic. Out of time, you are back on the path with nothing lost.
- Your last runs wait on a slip in the main menu: see the last board and walk the seed again.
- Custom Puzzle: up to seven rules, and the pressure rules have a tab in the rule book.
- Name your profiles. Renaming keeps everything in them.
Easier to follow
- A card for each new rule: the first time a puzzle brings a rule you have not met, it is explained before the clock starts.
- The chosen cell wears a red frame, the chosen path tile a red brush ring, and a full bag compares the two items side by side.
- View Modifiers is a slip like the legend. Relics sit in rows that never overlap. Events show what happened and every number it changed.
- Keyboard: arrows on rest and event screens, Tab in and out of the bag, R to your relics. The pointer hides while you use the keys.
- The Daily Walk has its own save, continues from the main menu, and its first shop has first-floor prices. The Monthly Walk board shows your time.
Send feedback from the game
- Press F8, or Options › Run › Send feedback. Write what happened and tick what goes with it: the screenshot, the run's seed and board, the log, your save. Nothing goes without a tick, and it comes straight to me.
- After a crash the game asks whether to send the log. Nothing goes without a yes.
Fixed
- The puzzle timer no longer starts over after Save & Quit.
- A bag of four or more slots was invisible for the Stone Gardener, and the rule card lay under the bag.
- A Windows lock screen could end the game on a Legion Go. The game now runs on Direct3D 11 and saves when it loses focus.
- After a rest the path showed the old HP, a solved board could keep some fog, and at a large Text Size words broke in the middle.
- A boss with Full Kropki could start without some of its chosen lines, circles or thermos.
Thank you, Paul and everyone who played and wrote! Found a bug? Press F8 in the game, or tell us in the Steam discussions or on our Discord.