Guns and Dragons Playtest · public · first seen
The hotfix will be deployed on Nov 10, 2:00 AM PST and should only take a short time. Thanks for your patience!
🔎Marks fixes and improvements related to community reports and feedback. Thank you for helping us improve the game!
We designed Irmin's breath to be a real threat that deals meaningful damage. Our intent was for players to take a fair amount of damage and then get out of it. That didn't mean failing to escape should come with an overwhelming penalty.
After reviewing how testers played, we've reduced the additional damage taken from prolonged exposure to the breath.
We didn't highlight it much in this playtest, but the Unknown Artifact is an important addition. Once you've cleared Irmin and continue into higher difficulties to earn Frames, we expect this single upgrade to play a key role.
However, some players (returning testers and highly skilled players in particular) cleared the Ogre boss faster than expected, and we found that they weren't collecting enough Slime for this upgrade. So we've adjusted the cost.
- 🔎Diminishing returns now apply to multi-hit damage from Irmin's breath attack.
- The Boots of Swiftness artifact now also grants immunity to the slow effect from Elpa in Chapter 2.
- Adjusted the materials required for the Tier 2 upgrade of the Shrine of Nature. (Slime 50 → 30)
- Fixed an issue where players could fall through the floor after being pulled by the Chapter 2 Troll Hunter's hook.
- Fixed an issue where the Hide-and-Seek Elpa's poison pool remained active after it was no longer visible.
- Fixed an issue where monsters could spawn inside walls.
- Fixed an issue where monsters in the next area could be killed in advance.
- 🔎Fixed an issue where monsters could fall off the map and block progression.
- Fixed an issue where Irmin's roots, revived by a Parasitic Flower, would repeat only the emerging animation.
- Fixed an issue where summons created by a controlled monster were not handled correctly.
- Fixed an issue where Max Damage tracking only counted shield damage.
- Fixed an issue where some Path Guide markers were not displayed.
- Fixed incorrect speaker names shown during dialogue.
- Fixed an issue where insufficient resources were not shown in red in Perk Upgrade at the Blacksmith.
- Updated the aim icon in Build Mode.
- Changed the reticle and outline display when aiming at a Spirit Flower.
- Adjusted the volume of the Radiant Halo wall sound.
- Fixed missing localization for spectator camera text.
- Added localization for Frame acquisition text.
- [French] Fixed "Health" being displayed as "Max Health" at the altar.
- [German/Russian] Fixed the "Hold to Skip All" text being cut off.
- 🔎[Japanese] Fixed a text error in the Default Session Status option in the Options menu. If you run into any issues, let us know in the Steam discussions or on our Discord
Thank you to everyone who helped by reporting bugs on Discord and the Steam discussions.
Thank you for playing!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4991392 | 5249761124663545978 | 4409699413574624354 |