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We're Gonna Need More Fireballs · public · first seen

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Patch notes · published by the developer

Patch 1.1.10

On Steam

- Big performance boost on busy maps. With lots of towers and huge waves the game now keeps up with the speed you pick far more often. In our heaviest test scene, with every tower type on one map, the battle runs more than twice as fast.
- Smoother when you zoom all the way out on big maps.
- Fire, glow and water effects (Deep Well puddles, Tidal Sluice waves, tower lights) draw much more cheaply. They look the same as before.
- Ember Kiln eruptions pick their targets the same way they did before 1.1.9.

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