Build 26532399

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Patch notes · published by the developer

0.1.4684

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Mitts 0.1.4684


A massive netcode overhaul headlines this one — predicted goalies online, half the bandwidth, and a long list of fairer claim rulings — alongside a deep bot AI rework and a round of smaller fixes.

🌐 Netcode overhaul

  • Other players' goalies now move smoothly online — predicted live on your own machine between updates instead of only snapping into place when data arrives, the same treatment skaters already get. The host's real result corrects him silently on the rare moments it needs to.
  • Roughly half the bandwidth — the game now sends only what's changed in the world since your last confirmed update instead of the full picture every time, which should mean steadier play, especially for whoever's hosting.
  • Fixed a puck that's just gone in the net or been covered by the goalie being yanked away by a late-arriving pickup claim.
  • Fixed a player committed to a body check having the puck poked or lifted away mid-check — only the actual checker's stick is live during one.
  • Fixed a modified client being able to claim an unfair timing edge on contested puck battles by misreporting its own connection lag.
  • Fixed remote one-timer swings being judged against a stale puck position, causing whiffed one-timers and wrong shot power on passes, and fixed a one-timer window closing too early for a very fast or freshly-connected player.
  • Fixed several causes of your own stick, legs, or shot visibly popping or re-adjusting right after an online correction, including during dekes and body checks, and fixed a canceled shot sometimes re-arming and firing on its own a moment later.
  • Fixed a teammate not being told when a "ghost" rule interaction dropped the puck off his stick, and fixed a player joining a match in progress not being able to see who had the puck until the next possession change.
  • Fixed players getting disconnected for "going silent" simply because their machine was slow to load into a match or lobby.
  • Fixed a fallback input (used when your own inputs haven't arrived yet) sometimes causing quick pass, stick lift, or stick check to repeatedly fire instead of once.
  • Tightened server-side validation on rematch votes, body-check hit detection, and mid-match input handling against invalid data from a modified client.

🥅 Goalies & shot reading

  • Fixed a real exploit: shots fired tight along the inside of the post could sneak in even when the goalie should have been covering that spot, including at a sharp angle.
  • Bots now properly understand plays from behind the net and off the boards — wraparounds, cross-ice feeds from the corners, and passes out from behind the net — instead of misreading them.
  • Shots and passes are now judged against what the shooter and goalie actually faced in the moment — a goalie caught out of position by a fake or a cross-ice feed now concedes appropriately more, while a goalie who's square and set is credited properly for the saves he should make.

🤖 Bot AI

  • Bots now properly value just holding onto the puck instead of occasionally treating a turnover as free or even beneficial — expect fewer careless giveaways and fewer forced plays into traffic when a safer option is open.
  • Dumping the puck in is no longer an automatic "clean win" — bots now account for who's actually racing the loose puck, chip it over a stick in the way instead of into it, and weigh their own forecheck's odds of winning it back if the dump is lost.
  • Defenders chasing a carrier now track where he's actually moving instead of locking onto a stale position, only step into his path when their stick can genuinely reach him, and a lone defender holds a proper gap near his own net instead of letting a carrier skate in untouched.

🏒 Fixes

  • Fixed wrist shots taken while skating through a cut aiming incorrectly — the shot's origin used to stay pinned to where you started your wind-up instead of moving with you, missing the cursor by as much as you'd skated.
  • Fixed a rare bug where a player could lose their visible stick and arms for the rest of the match after a single bad data frame — it now recovers immediately instead of staying broken.

🎨 UI

  • Fixed several teams' colors being nearly unreadable as text and data on the dark analytics screen (Blackberry, Peach, Plum, Coconut, and Pomegranate were the worst offenders) — team colors used as text now automatically adjust for contrast.
  • Possession Cues is now three separate toggles in Options → Gameplay (Carrier Ring, Possession Pulse, Loose Puck Halo) instead of one single on/off switch.

Compatibility

  • Network protocol updated this patch (the full netcode overhaul above) — everyone needs this build to play together.
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