Abyss Floors 0.5.53
This is a required update. Please update the game before you log in.
Most of this update comes from your in-game feedback. Thank you, and keep it coming.
Expeditions
- The Abyss Warden is much smaller. At level 154 it has about 650k HP at depth 1 (was over 3 million). A run now takes about 15-25 minutes and pays 3-4 times what farming pays in that time.
- Choose your depth. The expedition screen has a depth picker: any depth from 1 up to one deeper than your best. The fee, monsters, Warden and reward all follow the depth you pick. Your best depth only goes up when you clear a deeper one.
- Fewer monsters before the Warden, and each depth gets harder more gently.
- The clear reward is 20% higher.
- The Warden is a plain boss now. It no longer takes the armour, dodge, block, crit or special abilities of the monsters at your spot, so it is the same fight in every zone. It no longer counts as an elite.
- One rewarded run a day per account. If your account already had today's reward, Start is greyed out and no fee is taken. It opens again at midnight UTC.
- Clan dungeons use the same plain Warden, so their boss fight is quicker too.
World Abyss
- The weekly boss pays more gold: about 65% more per player per week.
- Higher tiers come faster and pay more. Tier hours from tier 4 up are now 1.25 / 2 / 3.5 / 6 / 10 / 16 / 25 hours.
- The new rewards start with next week's boss. A week that is already running keeps its rewards.
Stronger high-level gear
- Every forged tier above level 78 is 20% stronger than the one before it (levels 92, 101, 107 and 119). Godforged and the level 128 pieces stay above them. Monsters were not changed.
- Heavy armour: its extra Defense stays +20% up to level 78, then shrinks slowly (about +10% at level 119), so Heavy stays fair in PvP.
- Axe & Shield at level 119+: bigger crits, slightly lower normal hits, same damage per second.
Signature items
- Every signature relic is now about 45% stronger than the best normal item of its level. Against elites the edge is bigger.
- Relic tooltips say how strong they are and where they shine.
Light and Heavy armour crafting
- You can now craft Light and Heavy versions of every crafted body armour piece, from Reinforced Iron (level 15) to Godforged (level 119).
- Light recipes swap some Steel for Abyssal Sinew. Heavy recipes swap some Steel for extra Iron, Wood, Stone and Coal. Both cost about the same as the normal recipe.
- Each version has its own recipe drop, wherever the normal recipe drops. The normal recipe drops as often as before.
- Vendors sell the level 15 and 30 Light and Heavy recipes at the normal price.
- Research can find them too.
- The crafting list shows a Light / Heavy badge on each recipe.
Maker's mark
- Gear you craft now says "Forged by <your name>". Weapons, armour and jewellery carry it.
- The mark stays on the item through trades, the market, the clan treasury and vendor buyback.
- It shows in the tooltip in your bag, on worn gear, on the market and in chat links. Items crafted before this update have no mark.
Faster gathering
- New House room: the Gatherer's Hut. Each level takes 0.1 s off your gathering cycle, up to 25 levels (-2.5 s). It costs the same as the Hunting Lodge.
- New artifact: the Delver's Pick. Same effect, also up to 25 levels. It costs Iron, then Steel, Coal and Mithril.
- With both maxed, a cycle takes 5 seconds instead of 10: twice the materials and twice the gathering XP per hour.
- Rare finds (Mithril, Adamant Shard and better) keep their current rate per hour.
- Both work while you are offline too.
- The gathering screen shows your current cycle length.
Requisitions (delivery orders)
- New Requisitions board in the Economy menu. Hand in the materials an order asks for and get gold.
- Each day you get 2 small orders and 1 large order, and each week 1 great order. You can reroll once a day for free.
- Orders pay much more than selling the same materials to a vendor (5-7 times as much). Large and great orders also give a few enchant materials.
- There is a weekly gold limit per account. Each order only counts what it actually paid.
- Only whole orders can be handed in, and bound items are never taken.
Weapon mastery
- Mastery now gives Accuracy for the weapon style you use: up to +40% base Accuracy at mastery 100.
- It counts on top of the gear Accuracy limit.
- It only matters on worlds that use Accuracy and Dodge (World #2). The mastery card shows the line there.
Drops and resource rooms
- Gear drops stay close to the level of the area. High-level rooms no longer drop low-level gear.
- 296 new Rare items fill the gaps, with Light and Heavy versions.
- Resource rooms give 35% more materials while you are online.
Clans and Rankings
- Rankings show each player's clan name.
- The clan hall roster shows each member's level.
Character, items and crafting
- The Character screen shows your total from worn affixes against the limit for each stat. A total over the limit is shown in red.
- Gear recipes say what they make: "Crafts Lv N <rarity> gear".
- Gathering spots show the gathering level each resource needs.
- The mastery text now says clearly that mastery counts for the weapon you have equipped.
Combat log and chat
- Elite fights are folded into one line you can expand, so they no longer flood the log.
- Scrolling up holds your place. New lines no longer pull you back down. A "jump to latest" button takes you back.
Market and vendors
- The item comparison on the market wraps in a narrow window instead of being cut off.
- Market armour shows its slot.
- Vendor buyback now expires after 15 minutes.
Fixes
- The journal no longer skips a quest, and a stray text on an elite quest is gone.
- The bestiary kill count now rises for the boss renamed The Hollow Cantor.
- On the website, a short connection drop no longer sends you back to the website page. The game reconnects.
Accounts
- Account merging on the website now works on every world, in both directions. If you have one account that signs in with Steam and another with email, you can join them into one. Your characters on all worlds come with you.
- Signing in with email and then linking a Steam account that also has progress leads you to the merge page. You confirm the merge in the game.