Mercenary Brotherhood · public · first seen
This fix is focused on timing (see below) and some awakening bugs. The joy of having hundreds of abilities and traits, many with unique mechanics...
Tweak:
- Shifted abilities that say "lasts X turns" to use unit turns (which may be 50-60 turn units) instead of 100 turn units, which would double length of effects.
Fixes:
- Fixes to Relentless Assault and Temporal Echo
- About a dozen other changes to different Awakening traits and skills. Most of these are game breakers or have unique mechanics so they are tricky to manage
- Vampires that have bonuses to their max hp don't lose health when killing units
- On the character sheet offhand damage doesn't extend out of its box on smaller resolutions. Now it is on its own line
- Ogres Crushing Maul and Siege Scorpion weapons now have images
- Battle cry won't damage terrain while Tremors will
UI:
- Movement stats is on the details page of the character sheet
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4633681 | 7690283410452238935 | 8790433642423586342 |