FLOODLINE Playtest · public · first seen
New
New tutorial. You start on the island, where the curator explains the museum and why you're hunting idols. After the tutorial cave you come back, place your first idol and learn the map board. The tutorial now has to be finished before you can host or join a game.
New inventory. The grid is gone, replaced by a simple list (weight still matters). Carry limit is 30, and a full bar means you're at your slowest and can't pick anything else up. Identical loot now stacks.
Backpack now adds +12 carry capacity instead of being its own section.
Tiki bartender on the island, serving free beers and Long Island Iced Teas. Drinking gets you drunk for about 2 minutes: wobbly double vision and a stumbling walk.
Rope bridges in the big caverns.
Base camp rebuilt around a bigger bonfire that heals you, with seats in a ring.
Changes
Crew stash removed. Only the loot in your bag when you board counts.
More routes through the caves: 2 routes between caverns on D1–D2 and 3 on D3–D5. A cave-in now sends you down a genuinely different route, not just a small loop around it.
No repeat puzzles: each puzzle type shows up at most once per run.
Water matches the level: D2's pools are murky swamp water, and D4's puddles are now cold like its flood water.
The escape quake now buries Cap's camp. His shop closes, and anyone standing on the rug gets pinned.
Reviving in first person: the view now follows the revive animation and you can see your own hands.
Darkness at cave entrances touched up.
Fixes
Idols in the museum no longer display backwards.
Players no longer get teleported to the dock after the departure countdown.
Faster loading on D1 and D5.
Fixed spawning inside the lava on D5.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5377241 | 1947735811616283980 | 562134990624138250 |
| 5377242 | 2124857493212534676 | 4371919025237961759 |