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Patch notes · published by the developer

0.7 — Rain, Snow, and Roguelike Upgrades

On Steam

Roguelike upgrades


Chests are scattered through every level. Open one and pick 1 of 3 cards.

  • 40 cards across four elements: Fire (aggression), Lightning (speed), Ice (defence), Nature (economy).
  • Every card has an upside and a cost — there is no free pick.
  • Upgrades stay with you until you die, and carry across levels.
  • Elemental auras and shields, each with its own look: a ring of fire, ice, lightning, nature.

Weather you can feel

  • Level 2 has real rain now: wind, splashes on the ground and on the cars, ripples spreading on the water, and drops running down your screen.
  • Level 3 has interactive snow. You and the vehicles leave tracks in it, and it settles on car roofs.

Comic book openings


Every level opens on a comic page: ink panels that bleed into colour, speech balloons and a page turn.

Better levels

  • Maps are built in stretches now, so you get wide avenues and long rivers instead of the old road-grass-road rhythm.
  • Difficulty scales with the stage and the level: map size, traffic density, enemies and chests.
  • There is always a safe margin before a road and before water.

Balance

  • Treats were far rarer than intended. Each item's drop chance was being applied twice, squaring it — a cake was 25x rarer than a coin instead of 5x. Treats now appear 1.6x to 3x more often, with the same number of items on the map.

Controller support

  • The old virtual mouse is gone. Every menu is navigable with any gamepad.
  • Button hints match the controller you are actually holding, including the swapped A/B on Nintendo pads.

Performance

  • Fixed a render setting that was drawing four times more pixels than needed. Large FPS gain, especially at 4K.
  • Frame rate is now capped at 60 for a steady feel.

Fixes

  • The intro could freeze in black and white and never continue.
  • The pause hint bar stayed on screen during gameplay.
  • Snow tracks appeared doubled and flickering; vehicles left none.
  • Paint and blood splatters stopped showing on objects.
  • All four levels were generating maps of the same size.
  • The tutorial could roll a river or avenue that was too wide.
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