VisualHacker Playtest · public · first seen
When through the Active Matrix script where I check the tags of the hackable objects and then add them to a list and thats the list I use to spawn in the correct Cyberspace Hub.
Basically if the cyber pulse hits a hackable object I put a make their outline to 3 so you know which objects your hacking. When that Cyber Pulse collision stoppings hitting the hackable object i reset their outline to 0. Basically some objects were staying collected even thought the CYBER PULSE collision had stopped colliding with them. So I had to fix that. So this should help with Enemies double spawning into cyberspace.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4803311 | 6871655472384411034 | 5845358965449164591 |