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Version 24

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When through the Active Matrix script where I check the tags of the hackable objects and then add them to a list and thats the list I use to spawn in the correct Cyberspace Hub.

Basically if the cyber pulse hits a hackable object I put a make their outline to 3 so you know which objects your hacking. When that Cyber Pulse collision stoppings hitting the hackable object i reset their outline to 0. Basically some objects were staying collected even thought the CYBER PULSE collision had stopped colliding with them. So I had to fix that. So this should help with Enemies double spawning into cyberspace.

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