Change difficulty in game: the host can pick Chill, Normal or Hard from the pause menu. A box shows what each mode changes, and the new mode starts the next day.
Clear mode descriptions: when you start a new game, each difficulty lists what it changes.
Delete saves: filled save slots have a trash button. Click it twice to delete.
Drive Thru trash bin: you can now throw trash into the bin at the Drive Thru.
Gameplay Changes
Walk into the shopping cart to push it, no need to grab the handle.
The day now ends at the latest 90 seconds after 2 AM. The screen shows how many guests are left and how many are upstairs.
Falling into space brings you back sooner.
The pear is held higher and thrown with a real throwing swing.
Jumper cable clamps are held by the handle, and you can't walk further than the cable reaches.
Fixes
The new day button could stop working and the game looked frozen.
With an unplugged microphone the game could stutter and voice chat stopped working.
Mouse clicks didn't work on Mac (CrossOver), Linux and Steam Deck.
The elevator could get stuck.
Players who joined later could lose items their friend was holding.
On older saves the Second Floor showed as locked.
After a long fall you could stay on the floor forever.
Rejoining could get stuck on the loading screen.
Leftover cups and plates piled up, and crates stacked into a tower in storage.