Thanks to Fragmation, who told us in the Discussions they had got stuck next to Doña Sol and couldn't find the double jump on the far side of the miller's. Their message led us to check the whole map, room by room.
Getting stuck
- The Masons' Passage now has real scaffolding up to the cistern opening: you can get back from the Italian's Chamber and Doña Sol's Niche.
- Places you could reach without the Moorish Maiden's Lamp but not leave without it (the drop at the Ceutí Mill, the way from Albudeite to the Torres Bridge, the Postern and the rampart of the Concepción) are now sealed until you have it.
- Ability seals now tell you where to find what they ask for.
Entrances and exits
- Ceiling, floor and side openings now have their own carved arch, made of each room's material: ashlar, marble, brick, rammed earth, wood and plaster, rock, salt and mine timbering. Secret exits stay hidden until you find them.
- Alhama Castle: the block of stone in the middle of the exit to Espuña is out of the way.
- The Steam Chimney: the jets no longer erupt right on top of the entrances.
- Cieza Weir, the Holy Office Stair Tower and the Sanatorium's Upper Ward: enemies waiting right at the door have stepped back a few paces.
Bosses
- Bosses now turn around instantly, without squeezing flat like cardboard.
Achievements
- The achievement for crossing the Masons' Passage untouched can now really be unlocked (it almost never triggered).
- The miners' song achievement is now also granted if you already had the song.
Steam downloads it automatically. If you spot anything else, let us know in the Discussions. Thanks for playing!