Here's what's new in Milo!
Starting loadouts, three new weapon finishes, voice chat, and a catch-up on everything since November 2!
Milo Update — November 8, 2026
New in This Update
- Added Starting Loadouts. Terminal Home has a new Starting Loadout section with four starting weapons, their unlock requirements and your progress. Select a weapon's picture to equip it, and a green EQUIPPED tag confirms your choice. Your choice carries into online games and is kept if you reconnect.
- Added Platinum, Diamond and Void weapon finishes. Three new finish tiers above Creamy for all 15 Armory weapons, unlocked at weapon mastery 32, 56 and 96. Void is the final tier.
- Lifetime headshot kills are now saved to your account. They count toward the Lifetime Headshot Kills leaderboard and show in your Service Record.
- Added push-to-talk voice chat. Push to Talk defaults to V or D-pad Right and can be rebound in Controls. Mute players or adjust their volume one by one. A new Session Players panel and HUD roster show your teammates, whether they're alive, and who is speaking.
- Any living player can now vote to skip the break between waves. The break ends early once everyone alive has voted, and instantly when you're playing solo. Dead, downed and spectating players aren't asked. The break timer still runs as before.
- Added the Account Terminal to the main menu. Open it from Play > Account Terminal without starting a game.
- Redesigned the Service Record. Lifetime stats on Terminal Home are more compact, so more of them fit on screen. The header now reads "Milo's Favor Rank" in one place.
- Added lifetime counts to the Gameplay tab. Each corpse and item bonus now shows how many times you've activated or received it.
- Added a blast preview for Bomb corpses. Aiming at a Bomb corpse shows a ring on the ground for how far its blast reaches. Turning off Show Corpse Info hides it.
- Restyled the corpse card. Larger text, a bigger icon and a more solid background make corpse details easier to read.
- Added a basketball score tally. Your run's total score shows under the streak count. Each basket's points pop up and count into the total, and bigger shots get a bigger animation.
Balance
- Added diminishing returns to permanent offense upgrades. Attack Power, Crit Chance and Crit Damage upgrades now give a little less with each stack. Their descriptions explain the new scaling.
- Refilling ammo at a wall-buy is now half price. Buying a weapon you already own costs half its price, rounded up, because it only refills your reserve ammo.
- Purchasable obstacles open faster. Clearing an obstacle you've bought now takes 1 second instead of 1.5 seconds.
- Corpse footing slows you more. Walking over enemy corpses now slows you by 25%, up from 15%.
- Hardcore: Second Chance self-revive can be bought once per run. The ammo refill description now mentions that Hardcore refills half your reserve.
Rats
- Rats now prefer food near you. Rats eat bodies close to you instead of running across the map, and switch to a closer body when one becomes available.
- Fixed rats bouncing between you and a distant corpse. Rats no longer get pulled back to you and then walk straight back to the same far-away body.
Fixes and Polish
- Tidied the host screen. Public games no longer leave an empty box under the network setting, and the private-game password buttons now fit inside the panel.
- Reduced CPU use from the in-game web interface.
- Damage numbers now show up to seven digits in full.
- Fixed the Gameplay tab flashing the other category while browsing, and the Account Terminal leaderboard list now scrolls.
Addendum — Fixes and Improvements from November 3–7
A recap of everything added since the November 2 update:
New
- Added Ready Up. Every player readies up at the start terminal before a run begins. You can un-ready at any time, and a ready counter shows at the top of the screen.
- Added player nameplates. Teammates show their health, active buffs and rat horde. Small obstacles around a teammate's feet no longer highlight their whole silhouette through cover.
- Added Headshot Kills. Headshot kills appear in your session stats and on the death screen, and you can browse the Lifetime Headshot Kills leaderboard in the Account Terminal.
- Added an extraction reward celebration. After extracting, your rats count up first, then your confirmed Traang Bucks.
- Added a Gameplay tab to the Account Terminal. It explains every power-up and corpse type, what each one does, and its rewards.
- Added Account Terminal access from the in-game menu. Open it without walking to the physical terminal. Navigation works while a solo game is paused.
- Replaced the extraction result popup with a quieter receipt. A compact upper-left notice shows extracted rats and banking status without taking focus or blocking interactions.
- Added a knockdown pulse when you return from the Arcade. Nearby Cultists get knocked down to give you room on arrival.
- Added corpse footing. Walking over enemy corpses slows you by 15% (it doesn't stack), shown by a red boot icon. Popping the corpse removes its slowdown at once.
- The leaderboards have been reset.
Combat and Weapons
- Sprint now cancels a reload.
- Improved the PPSh reload animation.
- Improved Thompson, PPSh and Chauchat accuracy. Less spread build-up and a tighter maximum spread. The Chauchat is also more accurate on the move.
- Fire-rate bonuses no longer cause extra spread. Faster firing no longer builds up spread faster. Recoil is unchanged.
- Fixed wall-buys for weapons you already own. Buying an owned weapon refills its reserve ammo, even while it's holstered, without replacing it or switching your gun. You aren't charged when your reserve is already full.
- Changed weapon mastery to count kills instead of damage. Your stats, currency, finishes and equipped items are kept. Some displayed weapon levels may go down when recalculated. Basketball mastery is unchanged.
- Improved melee targeting around window openings.
- Cultists grow tougher after wave 15. Early-wave health is unchanged.
- Sacrifice can no longer be fatal from wave 30 onward.
- Hardcore changes. Breaks between waves are half as long, and ammo refills restore half your reserve instead of all of it.
- Cream Machine prices keep climbing in later waves instead of stopping at 300 tickets. Basketball payouts are unchanged.
Rats
- Improved Rat Call targeting. Partly hidden bodies and corpses behind walls or cover can now be selected. Range and eligibility rules still apply.
- Added Rat Call retargeting. Call a different corpse to redirect your rats without recalling them first.
- Simplified the Rat Activity HUD. One compact panel shows the corpse being eaten, how much is left, and whether your rats are travelling, feeding or waiting. The Rat Call prompt appears only when it would do something.
Co-op
- Dead teammates respawn when the wave ends, including failed waves. Downed players still need a revive.
- You can now walk through knocked-down enemies until they get back up.
- Improved revive access around bodies, debris and clutter. Walls and doors still block revives.
- Cultists switch targets in co-op more sensibly, reacting to nearby players who damage them.
- Fixed private-game password entry on Steam Deck and controller. Generated passwords are short and readable. Hosting now hides the generated password, and a Copy button copies it for you.
- Reconnecting to a match no longer breaks progress tracking.
Lobby Basketball
- Reworked Lobby Basketball into a make-to-continue challenge. Start with two balls and earn one back for each basket, with no five-throw limit.
- Expanded scoring. Distance points no longer cap out, and swishes and bank shots earn their own bonuses.
- Improved streak feedback. A bigger streak counter, plus visual and audio emphasis that grows with your score.
- Fixed baskets that didn't register, including fast shots and multiple balls, and fixed the held ball around the final throw.
- Fixed the Lobby Basketball Streak leaderboard showing "Leaderboard unavailable."
Interface and Visuals
- Refreshed the Account Terminal. A persistent header shows your Milo's Favor level and XP. The menus and leaderboards are clearer, preview backgrounds are darker, text no longer overflows, and controller navigation is better. Owned finishes are listed first.
- Status effect rings now animate only the new or increased effect. The animation ends after about two seconds. Corpse footing and sprint exhaustion no longer trigger it.
- HUD elements now share Milo's fonts, colors and panel style.
- Improved the Kill In Order objective display. Stale messages and wrong progress are fixed, and dead or spectating teammates can still follow the objective.
- Added debris limits based on quality. Shell casings, magazines, small gibs and bloodstains now stay in the world up to a limit set by your Visual Effects quality, and the oldest are removed first.
- Confirmation pop-ups are bigger and easier to read.
Fixes
- Fixed Armory finish previews appearing black on the first hover while paused.
- Fixed weapons sometimes turning invisible after being revived.
- Glowing eyes no longer disappear when they get close to you.
- Improved progression saving and recovery, and fixed two account setup failures that could block hosting.
- Fixed barricade repair prompts that weather effects could block.
Thank you for playing Milo and for all your feedback!