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鉄道運行管理シミュレーターPro - Railway Dispatcher Pro - · public · first seen

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Patch notes · published by the developer

[v1.1 Update] Set running times by train type and section! Trains now run to mat

On Steam

Update v1.1 is now live. This update lets you decide "running times" when creating timetables.
* For co-op, everyone in the room needs to be on v1.1 or later.

🆕 New Features
・Added a "Running times" tab to Train Types (F4)
 You can enter how long trains take between stations for each train type, section and direction. Passing stations also count as section boundaries. This lets you build timetables with margins for rush-hour congestion or slowdowns at signals.
 ・If you enter a value longer than the calculated time, the timetable uses that value (shorter values fall back to the calculated time, and you are notified when you close F4)
 ・If one direction is left blank, the other direction's value is used. There are buttons to copy values between directions, and +5 s, +10 s and +1 min buttons
・In sections with a running time, trains now run to match the timetable
 They hold their speed so that they arrive at (or pass) the station about 10 seconds before the planned time. When running late, they are not held back and run at the highest permitted speed to recover.
・You can now choose, per timetable, the unit that times are rounded up to (5, 10 or 15 seconds)
 It is "Round times to" under the start time in "Scenario Settings". Changing it redraws every train path, so you are asked to confirm first.

🛠 Improvements
・In the Timetable Builder (F2), you can now type the departure time at intermediate stations directly as "h:m:s"
 Press Tab to move to the next station's field. Type times at several stations and press Enter to apply them all, from the top down.
・Train type names on the running times screen of Train Types are now shown in each type's color
・The diagram is now lighter on large lines (lines with many trains or many stations)
 The difference is most noticeable while the clock is stopped or while editing a timetable.
・Internal IDs and developer terms have been removed from the Duty Assignment (F3) check list, replaced with plain wording
・Added how to read the normal and reverse positions of double crossovers to the manual

🚦 Fixes & Tweaks
・Fixed vehicles placed in Duty Assignment with a different car type from the train path switching to the path's vehicle performance on departure
 They now run with the performance, length and icon of the car type you placed.
・Fixed the cancel button sometimes remaining for delayed departures, Extra Stops and Skip Stops after the train had already passed that station

📝 Notes
・Timetables without running times keep the same times and running as before.
・The time rounding step cannot be changed for the bundled official timetables.

We'll keep improving the game and fixing issues. We look forward to your feedback and reports.

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