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Patch notes · published by the developer

Beta 0.1.24

On Steam

NEW
- Added the Sheriff Revolver, a gun of the Sheriff Set that drops from the Sheriff Cactus and counts toward the set bonus.
- Breaking trees in the forests can now release bees: an Oak Tree in the Groves has a 40% chance to let out a Bee, and each bee that comes out has another 40% chance to bring one more (16% chance of at least two, 6.4% of three...). The Ghost Tree in the Ghost Groves does the same with Apoideas. They go straight after whoever broke the tree.
- Added an option in Settings > Controls to use channeled skills by pressing the key once to start and again to stop, instead of holding the key.
- Added new natural materials. Oak Trees now drop Oak Wood and Snowy Pine Trees drop Frozen Pine Wood. Crystal (Frozen Caves), Sandstone (Sand Dunes), Electrum (Buried Pyramids) and Rapadura (Candylands) also got veins. Worlds saved before this version get these veins the next time those maps load.

IMPROVEMENTS
- Normalized every class to 5 equippable skills. Before, Knight and Ranger equipped 4, most classes 6 and the Mage 8. The classes with Mage Root (like the Pyromancer) lost their extra slots and their descriptions were updated. On old characters, skills equipped past the 5th slot move to a free slot or are unequipped.
- Made Lancer, Cassino Gambler, Pyromancer, Ethereal and Monk unlock their skills from level 1 to 35 like the other classes (4 at level 1 and the rest every few levels), instead of all at level 1. The Mage's skills, which went up to level 48, now end at 35. Characters below a skill's level lose it from their bar until they reach it.
- Moved the experience bar to the bottom of the screen, between the skills and the hotbar items, with bigger numbers. The top-left panel lost its empty strip and now shows the character's gold right below it.
- Reworked the shop window: clicking an item now only selects it, and buying and selling are done with the Buy x1, x10 and x100 and Sell x1, x10 and x100 buttons at the foot of each list. Each button shows what that amount costs or pays and is disabled when you are short on money or own fewer units than it sells.
- Crafting items now also costs gold, on top of the materials. The cost grows with the item's level (about fifteen kills' worth of gold of that level, from 135 gold at level 1 to 2,610 at level 41). The Craft text in the crafting window became a Craft button that shows this cost and is disabled when you are short on gold.
- Raised the prices of the items Ashley sells, which now cost twice the gold of crafting the same item (a level 10 item goes from 250 to 810 gold, and a level 20 one from 500 to 1,560).
- Made recipes that use creature materials also take a hard natural material from the item's region or the nearest region before it (Oak Wood, Iron, Silver, Gold, Frozen Pine Wood, Sandstone, Crystal or Electrum), about half the amount of the recipe's main material (twice that for Crystal). Sets made of the natural material itself (Stone, Iron, Silver, Gold and Crystal) did not get this extra material.
- Doubled the Crystal that the Crystal Set pieces cost.
- Tripled the creature materials that set runes cost.
- Moved the Rainbow Staff to level 30. Staffs crafted before keep level 20.
- NPCs with a quest and a service (like Ashley) now show the quest marker next to the coin bag or the anvil, the way Lewin already showed both of his services. Before, the quest marker hid the service icons.
- Adjusted the Ectoplasm from ghost creatures: those in the Dark Fields drop it 50% of the time (was 70%), those in the Ghost Groves always drop 1 (was almost always 2) and those in the Spirit Lair always drop 1 or 2, 1 being the most common (was 2 or 3, usually 3).
- Air Time (the effect that holds you still in the air in skills like Killing Blow (Samurai) and Graceful Attack (Mage)) can now be canceled by pressing any direction: left, right, jump or down. Aether Arrow's (Ranger) freeze still ends by releasing the skill.
- Halved the attack speed given by agility, from 1.5% to 0.75% per point.
- Made Eight Gates (Wuxia) also give attack speed, the same percentage as its movement speed, from the 2nd gate on.
- Rebalanced the Ghost Bee class. Shell, Prison, Protection and Weakness now have a 10 second cooldown, Hack 15 and Challenge 20. Prison now only slows bosses instead of pulling them back. Block now blocks the hit completely, with a 15 second cooldown, and every direct hit you take takes 1 second off that cooldown. Transposition stuns the enemy for 1.5 seconds. Protection reduces 20% more damage (30% to 50% by skill level), and when you protect yourself the cooldown only starts when the effect ends. Distortion no longer has a minimum range (it works on any enemy out of your weapon's reach) and reaches 500 to 1,700 pixels by skill level. Each enemy can pull you again after 3 seconds, down to 2 with skill level and shortened by attack speed, and is stunned at most once every 5 seconds. The teleport happens at the weapon's hit frame.
- Skills that wait for their own effect to end before the next cast now show that effect's remaining time as a glowing border around the skill slot, which fades out like a circular timer.
- Removed the cat that followed every character from the start. New characters start without a pet and old ones lose the cat.
- Made buried Sand Golemites pop straight onto the top of walls, the way a mounted player steps up a block, instead of leaping out of the ground. Only at a wall too tall do they leave the ground, right there and without the leap.

FIXES
- Fixed the parallax background of the sky and caves: copies of the same layer overlapped at resolutions above 768p (or left gaps below it), and the scroll jumped when it wrapped around.
- Fixed the world map (M), which did not close with Esc.
- Fixed the description of Eagle Spirit (Shaman), which said any enemy dying near the eagle gave it a Wandering Soul. Only enemies the shaman kills count, up to 6 souls.

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