Build 26524837

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Midas Playtest · public · first seen

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Patch notes · published by the developer

0.3.5a

On Steam

Changes:

  • Tooltips:

    • Tooltips now update and should always show a building's current stats accurately

    • Hovering numbers in tooltips will now show how they're affected by buffs

    • Pinned tooltips for buildings in your hand will now transfer to the building when it's placed

    • Added support for Resource Tile text in tooltips

  • Placement previews should now work for all buildings and show every stat change that will happen if you place a building

  • Statuses now support stacks and different behaviours

  • Card unlock requirements overhauled:

    • Cards can have multiple unlock requirements, and completing any of them will add the card to your deck

    • Deck UI now shows unlock requirements

    • You can pin cards in the deck to see unlock requirements outside of the deck

  • Nomadic buildings:

    • Can now only move x tiles a turn instead of having infinite movement

    • Resources and statuses now move with them

  • Scout and Demolish:

    • Replaced icons

    • No longer permanent abilities

    • Added Scout to the starting deck

  • Removed cooldowns and replaced them with Tired:

    • Buildings sleep if they're Tired at the start of the turn and lose 1 stack of Tired each turn

  • Did a pass on all card text to try and standardise card language

  • Tiles are now revealed sequentially

  • Significantly improved feedback for when buildings produce resources

  • Improved feedback on drawing cards

  • Improved water and mountain shaders

  • Buildings no longer complain about "no demand" when placing

  • Improved tutorial with objectives, rewording, new sections and Guide links

  • Added Multitile building keyword that lets adjacent matching buildings upgrade together

  • Added Brewers building type

  • Changed the style for all UI buttons

  • Added VFX for Watered, Fired, Bees and Demolish

  • Brought back the Guide with support for:

    • Categories

    • Interactive examples

    • Video examples

    • Links to Guide pages from tooltips

  • Added building selection:

    • Placed building tooltips now toggle when you select a building

    • Building actions are available here for things like changing trade routes or demolishing

Card Changes:

  • Added Plan

  • Added Prepare

  • Added Organise

  • Added Supervise

  • Added Invest

  • Added Provision

  • Added Prospect

  • Potions:

    • Reworked Stamina Potion

    • Added Midas Potion

    • Added Fire Potion

    • Added Water Potion

    • Added Intelligence Potion

    • Added Bounty Potion

    • Added Potion Belt

Building Changes:

  • Added:

    • Beehive

    • Beekeeper's House

    • Well

    • Garden

    • Fountain

    • Archery Range

    • Bottling Plant

    • Diving Platform

    • Cauldron

  • Reworked:

    • Florist: now removes flowers from a tile to gain +1 flower permanently

    • Apiary: now gets +1 Cycle for each adjacent unspoilt Flower tile

    • Dredger: now makes more Sand for each adjacent land tile and more Salt for each adjacent Water tile

    • Fireplace: now makes 3 Fired

    • Dye Factory: now accepts Berries, Flowers or Coal and makes +2 Dye per unique resource spent

    • Tailor: now gets +2 Cycles per Powered

    • Weaver: can now spend Dye to double its Cloth output next turn

    • Crusher: now spends all its Stone at round end to make 2 Sand per Stone spent

    • Alchemist: now spends Flowers to add a Potion to your deck

    • Campsite, Village and Town: now turn Food into Population, and Village and Town get +1 Input per Population on their tile

    • Smelter: 1 Ore -> 2 Iron is now 2 Ore -> 3 Iron, +1 Cycle for every 5 Fired

    • Bonfire: makes 5 Charcoal and gives 3 Fired to adjacent buildings

    • Stone Mason: output tripled, but now gains 2 Tired

    • Coal Mine: now gets +2 Coal per existing Coal Mine

  • Removed:

    • Fireplace

    • Workers hut

    • Workers caravan

    • Rain catcher

    • Rock Knapper

    • Crab Farm

    • Charcoal Kiln

    • Foundry

    • Builders Hut

    • Construction Yard

    • Architects District

    • Warehouse

  • Art:

    • Replaced art for Apiary

    • Added art for Beehive, Coal Mine, Cotton Farm and Dye Factory

Fixed a bug where:

  • Tooltips:

    • A broken Keep tooltip would keep opening infinitely

    • Tooltips could sometimes get stuck to the mouse

    • Tooltips could sometimes become indestructible

    • Tooltips would sometimes not appear when they should

    • Clicking directly on a building wouldn't open its tooltip

  • Rotating buildings was overridden when a building needed to face certain tiles

  • Sheep Farm wasn't gaining benefits from Sheep tiles correctly

  • Buildings could fail to place on tiles that had buildings in the previous game

  • Sometimes buildings would be impossible to place

  • The underwater portion of tiles wasn't spawning correctly when loading a save

  • Tile resources on forests would be buried under the tile when a building was placed

  • Nomadic buildings wouldn't flatten or unflatten tiles they were moved to/from

Per-depot manifest changes

Depot changes

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