Build 26524713

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Patch notes · published by the developer

Difficulty Settings Changes and Other Fixes

On Steam

Difficulty Settings

I've added the option to completely disable certain events by moving the corresponding slider all the way to the right.

This applies to the following settings:

  • Time until a standard pirate attack - allows you to disable these attacks entirely.

  • Time until an attack on the main base - allows you to disable attacks triggered when the skull-marked bar fills up.

  • Time until a missile attack - allows you to disable missile attacks after a bunker location has been generated.

Ship Stats

  • Added a new Command stat in the Boost tab, which can be upgraded using purple points.

  • Each purple point invested increases Command by 10 points.

Other Changes

  • Battleship - increased the starting Command points from 16 to 20.

  • Battleship - increased the number of missiles fired from the cockpit depending on the ship's tier:

    • Tier 1 - 1 missile

    • Tier 2 - 2 missiles

    • Tier 3 - 3 missiles

    • Tier 4 - 4 missiles

  • Starting Quests - added an additional quest before building your first colony. Players must select the factory at their main base and produce the following ready-to-place structures:

    • 5 Power Plants

    • 1 Habitat

    • 1 Mine

    • 1 Port

  • Mining Ship - added an informational message displayed below the asteroid container when opening the ship panel with TAB. It explains that mined resources are automatically stored in the asteroid's container. To transport them elsewhere, you need to move them from the asteroid container to the ship's container.

Bug Fixes

  • Battleship - fixed incorrect fuel consumption scaling. Fuel consumption was increasing with each ship tier instead of decreasing.

  • Main Base Attack - fixed the boss health bar, which remained at 100% even as the boss took damage.

  • Base Defense Turrets - improved target acquisition to prevent turrets from firing into the asteroid's surface.

  • Golden Signal - added a safeguard to ensure that golden signals spawn at least 120 km away from player bases.

Per-depot manifest changes

Depot changes

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