SCHAR: Blue Shield Alliance · deck-test · first seen
New level-up card, Station Crews: every station gets 2 more repair bots per level to charge its shield faster. It's a team upgrade: everyone's picks add up, to 4 levels
Voice callouts when your Squadron Strike ("Squadron strike ready", two takes) and the battleship are ready to call in
New sounds: the battleship warping in and out, the Mothership's arrival and its warning as it opens fire, and the card reroll
The Squadron Strike needs more salvage to charge (880, was 800)
Firing a Squadron Strike or calling in the battleship now costs half the salvage in your hold
A full audio pass: the fight no longer drowns out the important sounds
Voice callouts, boss arrivals, level-ups, cards and stations always play (busy fights used to cut them off)
The fight briefly quiets under the voice callouts and the Mothership's arrival
Music is quieter under the action
The battleship's cannons and the Squadron Strike's salvo no longer pile up into one loud wall of noise
B117 announces the battleship only the first time it's called in each run
With 2-4 players, each player's formation selector sits in the corner where they picked their ship
Level-up card text fits its card with 3 or 4 players
The lobby no longer shows Upgrades, which don't apply in this mode
New room setting in the host's online menu: Friends can join (friends see "Join Game" on Steam) or Invite only
A full room is locked, so friends can't try to join it
The lobby shows who can join and how many players are in, for example "Friends can join 2 / 4"
| Depot | New manifest | Previous manifest |
|---|---|---|
| 342241 | 5987804575575843794 | 1026810859132019593 |
| 342245 | 8372984460299156138 | 2774193288695022810 |