Build 26521207

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Patch notes · published by the developer

Update: Tactical Pause – you asked, we added it

On Steam

You spoke, we listened


Every review and forum post is read. Your feedback shaped this update: clearer first missions, smarter tanks, smoother first battles, and one big new feature.

New: Tactical Pause


Press Space at any moment in a single-player battle. Time freezes, but you keep full command:

  • Give every unit its own orders, and queue them with Shift
  • Start and cancel production of units and buildings
  • Place buildings, roads and walls
  • Use unit, commander and perk abilities, air strikes and paradrops
  • Open research and start new technologies
  • Aim the strategic arsenal


Press Space again and everything happens at once, exactly as you planned it. A cyan frame and the TACTICAL PAUSE banner show when time is frozen.
Select your whole army now uses Ctrl+A. Custom key bindings are kept.

Fixes from your reviews

  • The prologue's "build three tanks" step now counts every tank type
  • Tanks no longer back away from enemies in combat
  • Bastion tanks no longer get stuck behind their own column
  • Tanks answering an attack keep firing instead of turning home
  • Shorter, clearer orders and briefings in the first missions

Smoother and sharper

  • Fewer stutters in the first battle: effects are prepared while the battle loads
  • Strong graphics cards now get High graphics on first launch automatically
  • A new loading screen bar


Thank you for playing and for telling us what to improve. Keep the feedback coming!

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Update: Tactical Pause – you asked, we added it · Teryon Crisis build 26521207 · SteamPeaks