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The Somnus Fracture Playtest · public · first seen

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Patch notes · published by the developer

VRAM usage fix for older cards

On Steam

This update is for graphics cards with 8 GB of video memory or less. On those cards the game could crash on the title screen, or drop to a few frames a second in the Town and the hedge garden.
On its first start, the game now checks how much video memory your card has and picks settings to fit. An 8 GB card starts on Medium and a 10 or 12 GB card on High, both with smaller textures. Cards with 16 GB start as before.

If your card still runs short of video memory, the game lowers its graphics one step and starts again by itself, instead of crashing or slowing to a crawl. It leaves a note in the game’s logs folder when this happens.

  • The game now uses less video memory on cards under 12 GB.
  • When the game lowers your settings, it also turns off ray-traced reflections, which cost the most on older cards.
  • If the graphics card causes a crash, the crash report now names the card and how much memory it has.
  • A PC with no sound device now runs the game without sound instead of crashing.
  • One unreadable save no longer hides your other saves.

If you played before this update, your settings stay as they were. If the Town runs slowly, try Medium under Options, Graphics, and turn off ray-traced reflections. If anything crashes, please send me the report from the logs folder.

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