Thank you for playing ZakuzakuTreasure!
We heard that battles felt monotonous and that the 72 characters only differed in their portraits, so V2.0 reworks battles and characters.
Your existing save data carries over as is.
Weapon skills
- Each of the 8 weapon types has its own skill, used on every 4th attack.
- Knife "Flurry" (3 hits), Horn "Piercing Thrust" (200% damage, ignores half DEF), Hammer "Quake" and Flame "Blaze" (all enemies), Tourmaline "Chain Lightning" (chains to other enemies), Snowflake "Freeze" (delays the enemy), Frying Pan "Shield Up" (party DEF up), Liquid "Healing Water" (heals the weakest ally).
- Skills are shown in the item details and tooltips.
- After beating the Deep Green Jungle boss (about 2 hours in), pick each weapon's second skill (Shadow Stitch, Vital Thrust, Taunt, Shatter, Healing Rain, Fire Pillar, Blizzard, Thunderbolt) with the Skill button in the Party screen. It starts on Auto, using the first against crowds and the second against bosses.
Boss special moves
- From about 2.5 hours bosses may Enrage (faster below 30% HP), from about 7 hours Summon a minion, and from about 14 hours raise a Barrier against physical or magic attacks. You are told what a boss does when it appears.
Burst
- Every action by your party fills the Burst gauge at the top right of the battle screen.
- When it is full, press the button (or B): everyone attacks for 300% damage and the whole party heals 25% HP. Enemies defeated by Burst get an extra drop roll. Save it for the boss or use it to get out of trouble.
- Using Burst while a boss is "Charging up..." parries: the next Full-Power Strike hits at 40% strength (20% of max HP; 20% strength and 10% if you press it yourself).
- Switch your Stance at the top right of the battle screen (or S): Normal, Attack (+20% damage to bosses, Burst fills 1.5x faster in boss fights, +50% damage taken) or Guard (-20% dealt, -35% taken).
- "Auto-use Burst" is on by default: Burst fires when a boss charges, drops below half HP, or when someone drops below 40% HP, so idling is fine.
A trait for each of the 72 characters
- Every character now has a trait (12 kinds: Brawler, Sage, Guardian, Swift, Precise, Vampiric, Healer, Lucky, Scholar, Merchant, Mana Flow, Technician).
- A Guardian draws enemy attacks, a Healer heals the party every wave, and a Technician uses skills every 3rd attack. Traits are also shown on the faces in the party screen.
- Stat-boosting traits are added on top of the 9999 cap, so they still matter at max level.
- Allies who join later have stronger tiers of their trait (II is 2x, III is 3x; III allies start joining after about 90 minutes).
- A newly added character instantly catches up to 80% of the other three's average level, so you can swap allies freely.
Boss weaknesses and sweeping attacks
- Bosses hit the whole party every 4th action.
- Regular dungeon bosses announce "Charging up..." and then hit everyone with a Full-Power Strike that takes at least half of max HP no matter how strong you are. A parry cuts that to 20% of max HP (10% if you press it yourself), and Guard to about 33%. It leaves 1 HP, unless you are in the Attack stance. Parry it with Burst or switch to Guard.
- Some bosses are weak to physical or magic attacks (125% damage from that type, 80% from the other). This is shown under "Current Goal" in the dungeon list and next to the boss's name.
★4 and ★5 gear sooner
- ★4 gear can drop from Lv 11 dungeons, and ★5 from Lv 101 dungeons, at a small rate.
- The first time you defeat the Lost Woods boss (Lv 40-50) you get guaranteed ★4 gear, and the Heat Haze Desert boss (Lv 140-150) guarantees ★5.
Other changes
- Attack stance gives +20% damage to bosses and fills Burst 1.5x faster in boss fights, but you take +50% damage (it only hurts against regular enemies). Attack for bosses, Guard while they charge, Normal otherwise. Turn on "Auto-Guard while a boss charges" in the settings to do it automatically.
- Regular dungeon bosses now have Challenge Memory too: each attempt raises your damage against that boss (6% for the first five, then 3%, up to 20 times), resetting when you win. After 10 attempts in a row, you get tips on how to win.
- HP Regen and MP Regen now also work every 10 seconds during boss fights (before, they only worked at the start of each wave).
- Added "Disable screen shake and flashes" to the settings (F1).
- EXP and "LEVEL UP!" now appear one row above damage and healing numbers, and EXP from enemies defeated at the same moment is shown as one number.
- Long names no longer overlap in the English party screen.
- Enemies and bosses are drawn larger.
- Inventory cells now show the ★ count in the corner (easier if colors are hard to tell apart).
- Low-level percentage options (Attack Speed, HP Regen, Gold, etc.) roll higher values (gear you already own is raised to the new range too).
- The help (F2) now covers skills, traits, and boss weaknesses.