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Tiny Ring Defense · public · first seen

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Major update · published by the developer

Update 1.2: Boss Tower

On Steam

Boss Tower

  • Clear 1-10 once to unlock Boss Tower, which stays unlocked after rebirth. Use at the bottom left of the board to enter with your current formation.
  • Defeat each floor's boss within 60 seconds to reset the timer. The next floor's boss appears at the starting point. If time runs out, the attempt ends.
  • Your reached floor is saved, and there is no limit on attempts. Normal combat pauses during an attempt and resumes afterward.
  • Boss traits change every 5 floors starting on floor 5 and repeat every 40 floors. The tower-specific stun prevents characters in edge cells near the boss from attacking for 3 seconds, once every 6 seconds.
  • Each floor awards coins on its first clear, with larger rewards on higher floors. Records track your highest floor, damage progress against the next floor's boss, and your highest total damage in a single attempt.
  • Use to practice from the first floor. Previously cleared floors do not award coins or count toward records; normal tracking resumes once you pass your previous highest floor.
  • The leaderboard is for Steam friends only. Players on the same highest floor are ranked by damage progress against the next floor's boss, and selecting a friend's row shows their 5×5 formation.
  • Added two achievements: 'Halfway Up' for clearing Boss Tower floor 50 and 'Above the Clouds' for clearing floor 150.

Positioning effects

  • Epic characters gain effects based on their positions. Boss damage effects apply to stage bosses, world bosses, and tower bosses.
  • Loner: A ninja deals 2.9× boss damage when there are no other ninjas in the 8 surrounding cells.
  • Snipe: An archer's boss damage is unchanged at the edge, 2× one cell inward, and 3× in the center.
  • Corner: A mage placed in one of the board's four corners gains a 1.5× splash radius and hits up to 4 additional enemies besides the primary target.
  • Guard: A priest provides protection against the tower's stun.
  • Knights do not receive a new positioning effect, and Mythic characters do not have these effects.
  • Active effects appear in character details and the encyclopedia. Cells that activate an effect are highlighted while dragging a character.

Progression

  • Changed the weapon enhancement achievement and mission requirements from +100 to +80.
  • The level cap increases further as you reach later stages.
  • Health and damage calculations have been expanded to handle later stages. The numbers on your current board and the pace of progression remain unchanged.

Convenience and improvements

  • Hold the level-up or weapon enhancement button to repeat the action.
  • Total combat power now accounts for boss damage from gems and 6-star skills, and is displayed to two decimal places.
  • Added a 25-slot character bag under the bag tab. Store characters with their equipped weapons and gems, and drag them between the board and bag to move them or swap positions.
  • Stored characters do not fight or merge, and are not sold automatically.
  • Monster hit flashes are now softer and shorter.
  • Fixed an issue where clicking an area covered by another window could also press game buttons underneath.

Click the bag icon at the bottom left of the side panel to open the bag.

Enhancement probability check

Even though I made the game, I kept questioning the enhancement odds myself, so I checked them carefully once more. There is no issue with the probabilities. However, the chance of reaching +100 is extremely low, so I adjusted the mission and achievement requirements to +80.

If you're enjoying the game, please consider leaving a Steam review.

If you find a bug or have a suggestion, please email [email protected] or post in the Steam Discussions.

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