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Patch notes · published by the developer

《SentenceGenius》 Update Notes — Version 0.9.1.27

On Steam
## New Features- **Paint Bucket Fill:** Added a paint bucket to Drawing Relay (接龙画字) and Picture Telephone (画里有话). Select a color and click a connected area to fill it. Supports the **G** shortcut, consecutive fills with different colors, undo/redo, and continued editing after saving.## Improvements- **Easier Brush Size Adjustment:** Drawing Relay and Picture Telephone now offer presets from 1–10 and custom sizes from 1–64. A temporary stroke preview appears while adjusting the size. Before drawing, a hollow circle shows the actual brush diameter, without a crosshair inside.
- **Drawing Relay Canvas Controls:** Click “Confirm” in the bottom-right corner after drawing to save and collapse the canvas. The canvas remains a fixed size and can still be moved by dragging its top bar.
- **Collapsible Picture Telephone Reference:** Click the collapse control in the top-right corner of the previous entry’s reference panel to hide it. Click the paper scroll at the top to expand it again. You can continue drawing in the space freed up by collapsing the reference.
- **Picture Telephone Toolbar Cleanup:** Undo, redo, and clear are now grouped in the left toolbar. The submit button on the right is now a thin, rounded paper label.
- **Picture Telephone Relay Rules:** Games now require at least 3 players. The first and final turns both involve sentence building. With an even number of players, an extra turn is added, and the second participant completes the final turn. The starter no longer receives their own chain again. Favorite-entry selection and result highlights now support up to 9 turns.
- **Drawing Relay Limited to One Round:** Removed the round-count setting. After all relays are complete, players review the entries, vote, and select their favorites before proceeding directly to the results.
- **Faster Voting Wrap-Up:** Across all five modes, once every eligible player has voted “Approve” or “Cannot Understand,” the remaining time is reduced to no more than 3 seconds. A player’s first valid vote is final and cannot be changed or withdrawn.
- **Expandable Room Chat:** Added an expand/collapse icon button to show more messages. Switching between views preserves both the message draft and the chat scroll position.
- **Flying Flower Challenge (飞花令) Header Layout:** Moved the prompt character to the upper-left corner of the entry area. The title remains centered on the screen, and the timer has been repositioned accordingly.
- **Updated Music and Sound Effects:** Updated lobby and in-game music, along with interaction sounds for buttons, tiles, toggles, sliders, expanding/collapsing panels, and page transitions. Returning to the room now starts directly at the main section of the lobby music. In-game music continues across gameplay phases.
- **Less On-Screen Clutter:** Removed redundant status text from the all-ready countdown popup and the relay playback, voting, and honors screens to reduce overlap with avatars and entries.## Bug Fixes- Fixed an issue where tiles could not be inserted into certain narrow gaps in the sentence-building area. Adjacent tiles now move aside correctly when a tile is inserted.
- Fixed incomplete vote counts in Drawing Relay and Picture Telephone. Authors can now see both “Approve” and “Cannot Understand” totals while their entry is being reviewed. Counts reset when switching entries.
- Fixed an issue in Flying Flower Challenge where the previous round’s results briefly appeared when revealing the current round’s results.
- Fixed reactions failing to appear on the retained-tile and full-artwork viewing screens, as well as reactions near screen edges disappearing too early.
- Fixed reaction buttons appearing too early and covering candidate entries during the transition from favorite-entry selection to results in Drawing Relay and Picture Telephone.
- Fixed long, wrapped nicknames stretching player cards and misaligning avatars. Full nicknames remain visible.
- Fixed the gold frame and circular background being misaligned on the glasses-wearing rabbit avatar during entry transitions. Also aligned the honey badger avatar while preserving the rabbit ears’ natural extension beyond the frame.
- Fixed the 1920×1080 target resolution being unavailable after switching to windowed mode on a 1080p display. The actual window now scales proportionally to fit the available desktop area.
- Fixed the display-settings confirmation dialog’s close button extending beyond the title bar. Also adjusted the reset-to-defaults explanation dialog.
- Fixed the Picture Telephone mode description incorrectly listing support for 2–8 players. Both Chinese and English descriptions now correctly state 3–8 players.## Playtest Focus- **Drawing:** Try thin and thick brushes, custom brush sizes, paint bucket fill, and undo/redo. Check whether the brush outline matches the actual stroke width.
- **Relay:** Test Picture Telephone with both 3 and 4 players. Check the opening and closing sentence-building turns, including the final-turn flow with an even number of players.
- **Voting:** Use a mix of “Approve” and “Cannot Understand” votes. Check the faster wrap-up after everyone has voted and confirm that the first vote is locked.
- **Audio:** Listen to lobby and in-game music transitions and loops, and check the sound feedback for different controls.This build has passed build verification, resource consistency checks, ZIP integrity checks, and launch checks after extraction. Hands-on controls, audio quality, multiplayer sessions using separate Steam accounts, and extended play sessions still require playtesting.
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