Added NVIDIA DLSS and AMD FSR 2 alongside STP. Pick one under Settings > Visual Output > Upscaler.
The game picks the best option for your hardware the first time you launch: DLSS on NVIDIA RTX cards, FSR 2 on AMD cards, STP everywhere else.
New Upscale Quality setting: Auto, Native, Quality, Balanced, Performance and Ultra Performance. Auto only lowers resolution during heavy fights to hold your framerate. Native runs DLSS and FSR 2 as anti-aliasing at full resolution.
Render scale, anti-aliasing and post-processing moved into a new Advanced section. Most players won't need to touch them.
Rewrote several graphics setting descriptions to be clearer.
Hub Makeover
Reworked the Hub's look and lighting with new materials, light strips, status boards and spinning warning beacons.
The Logistics terminal is now easier to find. Its screen shows your current operative and ability, and a hologram of your operative turns beside it.
When you can afford something you haven't seen yet, floor chevrons light up toward the terminal and a marker at the edge of your screen points to it.
Players who have never opened the terminal get reminders on the status board and on the Ready button, so nobody deploys without knowing they can change operative.
Controller
New default controller layout: fire on Right Trigger, character ability on Left Trigger, and Reload and Interact share X / Square. When you're aiming at something you can use, that button interacts. Otherwise it reloads.
Lobby Settings in the Hub now opens and closes with View / Select. Outside the Hub, View / Select opens the upgrade summary.
Button prompts now show the right controller button instead of the keyboard key.
Pressing Back / Escape to close a shop, mission setup, route map or lobby panel no longer opens the settings menu at the same time.
Teammate Pings
On the upgrade screen, click a teammate's player card to hurry them up. Their card shakes for everyone with a taunt bubble, and they get a toast, a sound and a screen nudge.
Clicking your own card, or a teammate who already picked, gets you a quip instead.
Lt. Riz
Your remaining tongue swings now show as pips under the crosshair, with refill progress. They hide while you're in enemy form.
Eating a shield enemy now gives you its full shield look, including the shield links and the glow on teammates you protect.
HUD
When your special meter is full, it now glows and shows which button to press to use it.
Practice Range
Console buttons can now be shot to press them.
Practice bots now stand still by default.
Balance
Normal: the speed boost enemies gain over a run is now half as strong.
Normal: at most 2 elites, 1 boss-tier enemy and 2 flyers can be alive at once. The final boss doesn't count toward this.
Perks tied to your character's abilities now show up 1.5x more often in upgrade choices. Rarity odds are unchanged.