Dreamix Playtest · public · first seen
This update mainly fixes several critical bugs introduced in the previous update, alongside a range of gameplay experience improvements.
**Experience Improvements:**
- A remaining turn counter is now displayed to the left of the name of cards with Aura status, letting you track them more intuitively for decision-making.
- Standardized the UI for battle pop-up tooltips and detailed turn event logs, making it easier to review what happens during combat.
- Revised damage logic for loops triggered by cards and accessories. When multiple cards and accessories chain each other’s effects, trigger counts are now stable and predictable. (Each entity can only trigger once per damage chain.)
- Adjusted effects for a few legacy cards that were disjointed from the current gameplay system, so they integrate better into the game.
- Fixed a bug where the card Shield Axe would invert its card points incorrectly.
- Slightly steepened the difficulty curve for the third dream: The Long Dream.
**Visual Improvements:**
- Tweaked the art presentation for the Volcano terrain to align better with the game’s overall aesthetic.
**Bug Fixes:**
- Fixed a crash bug triggered when drawing cards beyond deck capacity under Sprint Reward bonuses, which would halt gameplay.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3707701 | 3110961407239304231 | 4030991044617514217 |