Sins Of Urdar Playtest · public · first seen
New Content
- New Main menu, collection and shop
- to access codes press your command key "/" while in the shop
- Right click to view a cards details in the collectin with a new updated visual
- New overhaul to the Card Opening system
- Visual overhaul; cleaned up lighting effects and tears
- Pack opening performance pass
- Holding left click on a pack will allow you to pick up and open multiple at once- double clicking grabs the whole stack.
- New Mission scroll system; daily missions, weekly missions and whimsical missions (purchasable through shop)
- New Public Queue option in multiplayer!
- New card pack release; Whimsical Pack - features all obtainable legendaries and a new mythic card: Jolly Oxley! Obtainable only through completing Whimsical Missions
- Marcus Onerius card complete re-work.
- Lord Vaughn of tsomwer new passive ability re-work.
- Implemented voice lines for King Marcus Onerius, Barga the Cook, Zealot Malcolm, Collie the Commoner, Big Red Freak, fox and cricket.
- Added a new visual for when a card gains/loses focus.
- Unowned cards now show where you can obtain them when inspected in the collection
- Updated all cards with a subtle shading look to make borders look more card-like.
- New cheat command: GIVEWHIMSY <amount> - For free Whimsical Packs.
- Updated Tiatrite costs and amounts, with 2 more purchaseable. 1 tiatrite = 2 packs.
- Strict Crit modifier now has its stat visual indicator
- You can now sort by Win Rate in the collection
Changes
- Changed game end reward values:
- Multiplayer Win = 1 Silver
- Multiplayer Loss = 3 Copper
- Singleplay Win = 3 Copper
- Singleplayer Loss = 1 Copper
- Erden Banth, King Garvragh, Unmakhyr and Zaiden are now Shop-only
- War Mode is now public and supports 12 players (up to current amount of crowns)
- Game now waits a few moments and displays a new animation before the end game screen appears after a crowns death.
- Gold Vein, Tears and Folded corners card conditions visual update
- Armor/Overarmor changes now display the amount changed
- Over; armor, health, stamina, focus & actions are now included as a hover-overable tooltip.
- Fog nows has an animation when it comes in out.
- Destroying cards in the collection now return half of the required Kolar Essence to craft (from a third)
- Visual change made to roads.
- updated played Mythic & Legendary card play effects
- Acquiring the Walnut Finish border now requires 15 completions from 10
- Completely removed the previous test AI generated maps
- War mode no longer grands footman, but the slot is instead replaced by a completely random card from Nature or faction; including legendaries.
- Item-dependent abilities no longer glow as ready when their required cards are missing.
- Show Duplicates collection setting now defaults to on
- Clicking on a selected sort by option now removes it
- Lender decks now appear below a divider at the bottom.
- Multiple performance checks and changes to how cards are viewed in the collection; loading cards now appear with a loading swirl.
Balance
- Reduced Action cost of Tera'Ghal from 5 > 4
- Zaiden's Ego Driven passive ability no longer has a stamina cap and now decreases focus by -1 on an attack miss
- Zaiden's Thunderous Wrath abiliy stamina requirement increased from 5 > 6
- Lord Forby's Pay Off ability now has to roll to hit.
- Crude Prism ability is now blocked by obstacles
- Blood Festival now reduces creature costs by 2 from 1.
- Bear's Meat Eater ability now requires a creature kill, rather than any flat kill
- Eggplant now also increases Maximum Health by 1d2 still healing the same amount.
- Bread healing reduced from 1d4 to 1d2.
- Veteran goblin Gorvl focus reduced from -1 to -3
- Eon now has Fire, Lightning and Kolar immunity.
- Radiant Collides damage reduced from 1d4 Kolar + 1d4 Bludgeoning + 1d2 Fire + 1d2 Lightning > 1d2 Kolar + 1d2 Bludgeoning + 1d2 Fire + 1d2 Lightning
Fixes & Performance
- More performance patches
- Fixed some audio balance
- Fixed how some cards didn't have thatched missions.
- Fixed a bug where interrupted animations would leave cards in weird positions
- Fixed a bug where structures didn't play audio/visuals for grazing.
- Fixed a bug where story didn't communicate if an obtained card would grant kolar essence
- Fixed some story mode lighting issues
- Fixed a bug where some "?" cards in War mode would be shown sideways
- Fixed a bug where you couldn't inspect cards during enemy players turns
- Fixed a bug where some layers of a card wouldn't flip over during an animation
- Fixed a bug where if a creature supplied an effect and died it would stop ticking down the effect
- Fixed a bug where Blood Festival targeted the wrong hand when used if Nature controlled your crown
- fixed a bug where Multi-Slash didn't roll against each targets armor seperately
- Fixed Belsa’s self-protection and other inclusive “within” effects.
- Fixed a bug where you weren't able to change the border of cards exclusive to the Tower Mode
- fixed a bug where you couldn't click the Towers Drawer return button in the center
- Fixed a bug where some characters voice lines would cut off other characters who were speaking.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5083301 | 5590955434100801377 | 3550725916164284965 |