DIE as HEROES Playtest · public · first seen
Fallen companions and Hardcore
- Resurrection. In a standard campaign, Stonewake’s church can restore a fallen hero at full HP with their equipment and progression. The price is 100 gp at level one, plus 50 gp per additional level.
- Burial and recruitment. Burial frees the party slot, passes the hero’s belongings to a living companion, and brings the survivors together for a graveside eulogy. The 10 gp fee is waived if the party cannot pay. A replacement can be recruited for free at the Hearth & Lantern Inn and catches up to the highest living party member’s level and XP.
- Hardcore and ghosts. Hosts can enable permanent death. Fallen players can rejoin later sessions as blue ghosts, follow the party, and control their spectator camera. Ghosts cannot scout, block movement, or affect the world. They now follow behind the living, with the most recently fallen hero last.
Highlights from this update
- Stonewake’s story and ending. Key scenes across 64 chapters make the disappearances, Beylokk’s role, and the stakes for the townspeople clearer. The campaign closes with a narrated celebration at the market pond, fireworks, and a live-staged performance of Stonewake Sings Again with singalong lyrics.
- Encounters and exploration. All 21 scripted fights have revised enemy rosters. Living conspirators, ghouls, zombies, Bloodbound champions, and forest trackers bring different tactics. Guards help defend the Eastern Gate, elite fights have their own music, and surviving enemies visibly retreat when the party wins by completing an objective. Searches and hidden ambushes add surprises between story battles.
- Playable High Elves. All four classes support High Elves, with Darkvision, Keen Senses, Fey Ancestry, Trance, weapon training, and an elven cantrip. Also fixed Elf Rogue creation and corrected miniature scale, facing, and camera framing.
- Combat and healing. Spiritual Weapon previews legal tiles and has a selectable card beneath its Cleric. Aid Companion exposes healing and stabilization in and out of combat. Alison Bellweather sells limited-stock healing potions in Stonewake, with fresh deliveries at story milestones. Death-save counters, d20 results, target highlights, and spell effects are easier to read.
- Multiplayer voice. Optional party voice starts in the lobby and continues through character creation, play, travel, and spectating. Players can choose audio devices, test their microphone, adjust sensitivity, use push-to-talk, and mute individual speakers.
- Controls and quality of life. Fixed D-pad movement stalls after travel or switching input devices. New turns select Move, level-up returns control to the previous hero, and controller users can navigate maps and scroll stores and journey recaps. Doors and save menus respond faster. Rest sites, resupply routes, and onward quest exits have clearer markers.
- Campaign Creator. Learn by Building walks players through making, testing, reopening, and packaging an adventure using mouse and keyboard or controller text entry. Creators can author searches, ambushes, journal leads, allied healers, and shop deliveries, and set a campaign language. Public Steam Workshop sharing remains disabled in this Playtest.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5264801 | 9136192513198837112 | 8502701292996997113 |