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Patch notes · published by the developer

Everdeep Idle 1.1.2: Sorceress synergies

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Everdeep Idle 1.1.2
November 7, 2026 update notes

Thanks for all the reports since yesterday's update. Most of this patch comes straight from them.

I've added a few more synergies and enhanced the passives to Sorceress. She along with Warrior were the first classes made and needed some love. They've been getting a balancing pass for a few weeks now but a user report made me increase the timeline.

Thanks again for the feedback!

Sorceress: Tier 1 skills now feed Tier 2 with more impactful effects

  • Points in a Tier 1 skill no longer stop mattering once you move on to its Tier 2 skills. Each Tier 2 skill now gets its own bonus from every point in its Tier 1 parent, on top of the damage bonus.
  • Meteor: Fireball points give Meteor a chance to erupt, like Fireball does.
  • Frostfire Bolt: Fireball points let each kill carry its burn and chill to the next enemy, growing stronger the more points you have.
  • Chain Lightning: Lightning points give a chance for an extra AoE chain.
  • Lightning Nova: Lightning points make Nova's critical hits hit harder.
  • Blizzard: Frost Bolt points give a chance to hit an extra enemy with the AoE.
  • Ice Shard: Frost Bolt points raise the chance to freeze enemies and bosses, thus increasing the skill's proc utility.
  • Warmth now heals a share of your maximum Life over time, and Energy Shield grows and regenerates with your maximum Life, so both stay useful late in the game.

Experience

  • Normalized a lot of experience so it's more of a linear progression.

Offline progress

  • Experience earned offline past the level limit for one return is now saved instead of lost. You get it back as you level up while playing.
  • Offline kill speed and formula were given another pass. Lightning critical hits, spell damage, area hits and freezes are all counted better than before.

Fixes

  • Warlock: an Order no longer gets stuck on Devour with "Needs Rend bleed" (or on Fester with nothing to extend). That step is skipped and the Order moves on.
  • The swing timer stays tucked under the health bar at every window size, including full screen on large monitors.
  • The mouse wheel now scrolls a long item tooltip instead of the inventory behind it for very long descriptions on items.
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