Everdeep Idle 1.1.2
November 7, 2026 update notes
Thanks for all the reports since yesterday's update. Most of this patch comes straight from them.
I've added a few more synergies and enhanced the passives to Sorceress. She along with Warrior were the first classes made and needed some love. They've been getting a balancing pass for a few weeks now but a user report made me increase the timeline.
Thanks again for the feedback!
Sorceress: Tier 1 skills now feed Tier 2 with more impactful effects
- Points in a Tier 1 skill no longer stop mattering once you move on to its Tier 2 skills. Each Tier 2 skill now gets its own bonus from every point in its Tier 1 parent, on top of the damage bonus.
- Meteor: Fireball points give Meteor a chance to erupt, like Fireball does.
- Frostfire Bolt: Fireball points let each kill carry its burn and chill to the next enemy, growing stronger the more points you have.
- Chain Lightning: Lightning points give a chance for an extra AoE chain.
- Lightning Nova: Lightning points make Nova's critical hits hit harder.
- Blizzard: Frost Bolt points give a chance to hit an extra enemy with the AoE.
- Ice Shard: Frost Bolt points raise the chance to freeze enemies and bosses, thus increasing the skill's proc utility.
- Warmth now heals a share of your maximum Life over time, and Energy Shield grows and regenerates with your maximum Life, so both stay useful late in the game.
Experience
- Normalized a lot of experience so it's more of a linear progression.
Offline progress
- Experience earned offline past the level limit for one return is now saved instead of lost. You get it back as you level up while playing.
- Offline kill speed and formula were given another pass. Lightning critical hits, spell damage, area hits and freezes are all counted better than before.
Fixes
- Warlock: an Order no longer gets stuck on Devour with "Needs Rend bleed" (or on Fester with nothing to extend). That step is skipped and the Order moves on.
- The swing timer stays tucked under the health bar at every window size, including full screen on large monitors.
- The mouse wheel now scrolls a long item tooltip instead of the inventory behind it for very long descriptions on items.