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Hullscarred Playtest · public · first seen

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Patch notes · published by the developer

Update notes for 8th November #3 Playtest Patch

On Steam

Hullscarred — Fleet Bays, Drone Wings and Raid Spoils

Fleet fitting and hull traits

  • Combat craft, salvage drones and repair droids now use dedicated Bay slots, alongside High, Mid and Low fittings.
  • Rebalanced the fleet's slot layouts, Reactor budgets and hull stats, with built-in traits giving each chassis a clearer role.
  • Highlights include the Shrike's combat cloak, Warden's independently recovering shield layers, Bastion's projectile parry, and the Battleship's reinforced hull.
  • Carrier gains a native repair-service Bay and faster combat-craft replacements. Command combines a built-in Deep Survey Array with an integrated fighter wing.
  • Shipyard and Outfitting show Bay layouts, native hardware, hull traits and reserved Reactor more clearly.
  • Corrected weapon positions on the expanded hull fittings, including mounts that overlapped repair-droid transit paths.

Drone combat

  • Improved drone formations, approach runs and ballistic aiming. Craft lead moving targets from their own gun mounts, while keeping their distinct flight patterns.
  • Reworked combat Bay balance across prices, damage, durability, Flux use and replacement times.
  • New wings deploy 2 Crude Gun Drones, 3 Orbit Gun Drones, 4 Razors, 4 Fighters, 5 Interceptors, 2 Missile Drones or 5 Gunships. Command's integrated wing carries 4 Fighters and 8 spares.
  • Reduced the Crude Gun Drone Bay price to 9,000 credits.
  • Gave human combat craft more distinct artwork and refreshed all seven Shop preview videos.
  • Existing sorties retain their launched craft profiles, surviving bodies and finite spare stock when resumed. New launches use the revised balance.

Friends, fleets and raids

  • Improved fleet connections for both the main Steam app and Playtest, and stabilized the Friends & fleets panel.
  • Contributing raid squads now share spoils when the targeted pilot is lost, including squads defeated earlier in the fight. Contributions count Shield and Hull damage rather than requiring the final blow.
  • Raid reports and debriefs show the outcome, contribution and transferred credits and materials more clearly.
  • Improved replay availability messages and recording settings. Encounters recorded before recording support was enabled cannot be recovered.

Repair droids and fixes

  • Repair-droid status now explains waiting after a hit, charging, servicing, depleted materials, missing power and disabled components.
  • Added the approved destruction sound for owned repair droids, with a recoverable core left behind.
  • Fixed Hive transports repeatedly playing their warp arrival.
  • Fixed station navigation after confirming a Dispatch debrief.
Per-depot manifest changes

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