Build 26515806

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Perihelion Playtest · public · first seen

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Patch notes · published by the developer

0.144.2

On Steam

Perihelion v0.144.2 playtest build available!
A supply cruiser rearms you mid-fight, every sky is new, and you can rebind every control.

New Features
Run a weapon dry and a supply cruiser warps in: sit in its rearm box to refill
New skies: 98 baked backdrops with layered parallax depth
Settings > CONTROLS: rebind any key or controller button
You can hear your teammates' guns, quieter and muffled with distance
Landings are graded by how straight your nose is on the bay
The carrier shows your ship being repaired after every operation
Enemy fighters now fly where drones used to

Improvements
Hammerhead and Meteor are easier to dodge; Lobber rocks take fewer hits
Early missions open lighter, with heavies warping in later
PDC turrets hold fire right after you land, and their waves are 30 s apart
Timed missions show a big countdown you can't miss
Flight school never pauses and runs shorter
Carrier screens introduce Requisitions, Pilot and Escalation as they unlock
On a controller, the B button fills as you hold it to skip a briefing chat

Bug Fixes
Co-op now refuses a player on a different build instead of hanging: everyone update before playing together
Co-op defeat votes and end-of-op screens fixed
EQUIP fits land in the slot you picked
Dead pilots stay on the squad roster
Flight school skip no longer hangs
Mac: fixed a file permission in the Mac build that online play relies on

Saves from earlier builds reset the first time you launch.

Per-depot manifest changes

Depot changes

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