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Digger Sandbox Playtest · public · first seen

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Patch notes · published by the developer

Pick Up Job Items (Barrels, Generators etc) - Nov 8th

On Steam

A hauling update: pick things up and carry them, a low loader trailer for moving your machines, a new job board with generator jobs, and a big round of skid steer fixes.

Carry things

  • Pick things up with both hands. Walk up to a barrel, crate or other loose item and press the interact key (F) to lift it. Press it again to let go.
  • Heavy things slow you down a little, but you can still run and jump.
  • Some things are too heavy to lift, like pallets of bricks and road barriers.
  • Walk into barrels to push them along.
  • Put things down before getting into a vehicle.

Scout tailgate

  • The Scout's tailgate now opens and closes. Use the interact key at the back of the Scout, then load your cargo into the tray.

Generator jobs

  • Generator delivery. Gary needs the generator moved from the port dock to the east compound. Carry it, load it into the Scout, and drop it at the marked spot.
  • Refuel the generator. Once it's in place, bring it a fuel drum to keep it running. When the fuel runs out, the job comes back.
  • If someone takes the generator away, Gary will ask you to bring it back.

Gary's job board

  • Redesigned job board. Every job has its own picture, and selecting one shows the details, the reward and the machines that suit it.
  • Works with a controller.

Low loader trailer

  • New low loader trailer, parked by the garage. Hitch it to the semi to haul your machines around the map.
  • Drive a skid steer or excavator up the ramps and it's strapped down for the trip. Drive off again at the other end.
  • Raise and lower the ramps from the semi's cab with the dump bed controls, or by holding the interact key at the back of the trailer.

Skid steer

  • The bucket cuts where the blade is. It no longer slides over the ground without digging, and cuts no longer land ahead of the bucket.
  • Much less popping. The arm no longer jumps around while you're digging.
  • Tyres roll over loose dirt chunks instead of bouncing off them.
  • Tyre tracks. The skid steer now leaves shallow ruts in the dirt where it drives.
  • More ground clearance. The body no longer catches on the terrain near the wheels.
  • Less nose-heavy when reversing.
  • Smoother acceleration. It now picks up speed steadily instead of jerking forward.

Digging

  • Dirt chunks match how much you dig. Barely moving no longer drops a whole row of chunks at once.
  • Thin walls and spikes of dirt left after digging now crumble away.
  • Wheels no longer snap up and down when driving over freshly dug edges.

Other changes

  • Easier to see what you can use. When you can interact with something, its key in the controls list at the bottom right lights up with a pulsing yellow outline.
  • Jumping looks right. Your worker's body no longer flies up above where they really are mid-jump.
  • New vehicle names. The 4x4 ute is now the Scout and the box truck is the Expedition.
  • Fixed small gaps and steps between ground pieces around the port and roads.

Known issues

  • Your worker can sometimes float up on invisible ground around the spawn dig site.
  • The crane's arm and hook don't work properly on a controller yet.
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