Send Them to Hell · public · first seen
This update brings major changes to boss fights, Endless progression, horde behavior, co-op performance, and introduces an entirely new way to play: Remix Mode.
Arctic Tundra, Oasis, and the new Endless arenas
• New Enrage Mechanic: 15 seconds into the fight, then every 24 seconds, a golden circle appears on the floor. You have 3.5 seconds to reach it or take damage equal to 50% of your maximum health.
• While the circle counts down, the boss runs to the center of the arena, glows, and stops attacking. The boss cannot be damaged until the mechanic resolves.
• New Immunity Phase: At 50% health, the boss becomes immune for 5 seconds while a second ring of totems rises. Destroy the totems to bring the boss back into the fight.
• New Shockwave Attacks: Satan sends rings of fire rolling across the arena. Jump over them to avoid being stunned for 2 seconds. Satan cannot be damaged while a shockwave is rolling.
• At 50% health, Satan becomes immune and his totems rise. Destroy every totem to break his immunity.
• At 25% health, a rotating circle of light appears around the arena. Stay inside it! Outside the circle, Hell burns you for 5% of your maximum health per second, increasing to 20% the longer you remain outside.
• New visual effects include a boss-fitting shield, burning shockwave walls, and a larger countdown circle.
Endless bosses no longer spawn directly on the map.
Instead, every two depths you'll face an Endless boss. The portals at the end of depths 1, 3, 5, and so on will take your squad into a dedicated boss arena.
Kill the boss to open the gate to the next depth.
Killstreaks are disabled inside boss arenas.
Endless and Adventure
The 1:20 exit countdown no longer immediately ends your run.
When the countdown expires:
• Every enemy vanishes.
• Chests, piggy banks, shrines, wells, copiers, weapon benches, soda machines, and curse totems become locked.
• "Death comes for you..." appears above a giant red countdown starting at 10.
When it reaches zero, a massive death horde rises from the ground. Zombies, reapers, and eyeballs come after you. This horde is larger than a normal horde and much faster than you.
It keeps coming until you escape through the portal or die. The portal stays open.
Death horde kills only award Faith.
This applies to every exit: Endless portals, Adventure gates, breaches, and arena gates.
Hordes can now actually be thinned out.
• When you kill a demon, its spot stays empty for 6 seconds before another enemy can replace it.
• New demons spawn farther away and must walk toward you.
No more instantly replacing every demon you kill. Clear some space and make it count.
Fixed a major issue where non-host players could freeze in place, stutter, or fall several seconds behind during large fights while the host continued playing normally.
The host now keeps the amount of data sent to each player within what Steam's networking can carry.
During extremely heavy fights, non-host players may see fewer cosmetic sparks to help maintain performance.
How co-op networking works: Send Them to Hell uses peer-to-peer networking. The host's game runs the session, while Steam networking connects the squad, using Valve's relays when a direct connection isn't possible.
Choose your gameplay style on the PLAY screen's Adventure and Endless tabs, or from the co-op screen. The host chooses the style for the entire squad.
The original gameplay experience. As God intended.
Third-person gameplay, weapon upgrades, tome upgrades, and everything you know and love.
A dedicated first-person gameplay mode.
No tomes. No traditional weapon power-ups. Instead, every level-up upgrades your weapons and applies perks.
• Play the entire run in first person using the primary and secondary weapons equipped in your Armory.
• No tomes, traditional weapons, or Ultimate ability. Your hero's passive still works, and killstreaks are earned as usual. Press Ultimate to call in your best ready killstreak.
• Every level-up offers 4 cards. Each card applies two perks to both guns.
Available perks:
• Damage
• Fire Rate
• Pierce
• Headshot Bonus
• Damage Reduction (capped at 60%)
• Bullet Lifesteal (1% of maximum health per bullet that hits)
• Ammo Box Drop Chance
• Soul Gain
• Faith Gain
Every 5th level offers a grenade selection:
• Explosive Grenade
• Incendiary Grenade
• Stun Grenade
Choose one, then upgrade it every 5th level afterward. You can carry up to 3 grenades and throw them using Killstreak 3.
Primary ammo capacity:
• AK-47: 360
• Shotgun: 64
• Sniper: 50
Secondaries have unlimited ammo. When your primary runs empty, you automatically switch to your secondary.
Kills drop ammo boxes that refill your primary weapon and give you a grenade back.
Your existing build continues to affect your guns:
• Damage, critical hits, items, attack speed, projectile count, projectile speed, and range all work with your weapons.
• Area of Effect makes your grenades bigger.
• Shift / Right Bumper performs a dash that costs 50 AP.
• Remix guns hit 40% harder than in Tactical Blend.
• You take half damage.
• Kills give double Souls.
• Health regeneration is 50% faster.
• Demons spawn at half the normal rate.
• Hordes move 15% slower.
• Maximum living demons: 62, plus 31 for each additional teammate.
• Soul Shrines offer gun perks instead of tomes.
• Golden Shrines upgrade the gun currently in your hands: +50% damage per upgrade, and +50% ammo for primary weapons. Upgrades go up to +5.
• No weapon benches in Remix.
• Heavenly Cola status effects apply to your bullets.
• Bosses take 75% less damage from Remix guns.
• You can interact with chests, shrines, and other objects from 20% farther away.
Remix has its own leaderboards and personal bests.
Available in Adventure and Endless. Not available in Weekly Challenge, events, or Fractured Earth.
• Equip one primary weapon (AK-47, Shotgun, or Sniper) and one secondary weapon (Pistol or MAC-10) on the Weapons tab.
• Both newly added guns can be upgraded.
• The MAC-10 unlocks by beating Adventure on Hardcore or Hell in Remix without modifiers.
• Tactical Blend now gives you only your equipped primary (1) and secondary (2).
• First-time setup now asks you to choose between Default Camera and Steady Camera.
• Steady Camera is now enabled by default for existing players. You can turn it off under Settings → Accessibility.
• Field of View is now separated into Third Person FOV and First Person FOV.
• Getting back up after being downed now blasts nearby demons backward and stuns them for 3 seconds.
• Winning a run now plays a victory song.
• Pistol and MAC-10 are now held properly in first person.
• Sliding in first person now dips the camera.
• Tactical Blend gun sounds no longer cut out at high fire rates.
• Heavenly Colas menu performance has been improved.
Good luck out there. You're going to need it. 🔥
| Depot | New manifest | Previous manifest |
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| 4922731 | 1955058787759702633 | — |