Build 26515643

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SpartanBit Playtest · public · first seen

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Patch notes · published by the developer

11/7 Patch Notes

On Steam

Performance and smoothness
- Reduced CPU overhead in held-weapon aiming, pose assembly, stride calculations and rig contact preparation.
- Moved additional rig and bot route calculations into worker jobs, with synchronized updates for collision and gameplay.
- Reduced repeated hit-query calculations while preserving existing hitboxes and damage rules.
- Reduced projectile-spawn stalls caused by unnecessary rig synchronization.
- Reused tracer instances and cached unchanged beam settings to reduce shooting-related scene and shader updates.
- Moved terminal impact blooms onto GPU animation.
- Reduced corpse processing and material duplication when players die.
- Removed a substantial first-use hitch when spree boot flames activate, preserving their approved placement and appearance.
Equipment and objectives
- Replaced the Escort payload with the approved Matter Moving Cart, including updated collision, hover effects, HUD icon and preload coverage.
- Improved Rift Pearl landing checks around ragdolls, discarded magazines and dropped items, while retaining solid-cover and unsafe-landing checks.
- Added Advanced Tuning controls for starting equipment and its refill delay; 0 disables refills.
- Set Octagon’s defaults to Rift Pearl with a three-second refill.
- Prevented BitHorde class refills from competing with explicitly selected custom equipment.
Menus and lobby
- Restricted lobby/matchmaking mode switching to the host or party leader.
- Disabled saving custom variants for guests.
- Removed hover sounds from disabled or hidden buttons.
- Updated numeric setting fields to follow the selected text size.
- Matched startup background colors more consistently. The reported Vulkan display flicker remains unconfirmed as resolved.
Achievements and cosmetic rewards
- Expanded achievements from 28 to 40.
- Refreshed all achievement icons, including locked versions.
- Added achievements covering Rift Pearl teleports, BitBall possession, Sprankton recovery, wins, assists, airborne Jetpack kills, BitHorde perk purchases, wolves, dragons, Bitshield protection and Faultline kills.
- Connected eight full-release cosmetic rewards: Pocket UFO, Pizza Delivery, Emergency Noodles, Bread Winners, Backbeat, Deep End, Insert Coin and Out of Order.
- Corrected Special Delivery to require 500 cumulative seconds holding the BitBall.
- Added authoritative progress tracking and duplicate-award protection.
- Playtest cosmetics remain unlocked.
Networking and technical work
- Moved recovery-checkpoint compression and decompression onto reusable worker-pool jobs.
- Added synchronization around rig queries and breakable-glass updates.
- Expanded focused animation, grip, multiplayer and performance checks, including repeatable combat workloads and simulated latency, jitter and packet loss.

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