Rally the Parties · public · first seen
v0.6.0 is the last major update before the full release. It adds the Random Dungeon, which takes a new shape every time you play, and the Endless Dungeon, where you test how deep you can go. Take on a different dungeon each run and build up a record of your adventures — with this update, the foundation for playing this game as a roguelike is in place.
In the Random Dungeon, the map and enemy placement are generated anew for every adventure, so each run feels fresh no matter how many times you play. You can choose from three difficulty levels: Easy, Normal, and Hard. The Endless Dungeon is a mode for experienced players who want to push their limits: defeat the boss in the deepest floor, and the next loop begins with even tougher enemies.
When an adventure ends, a record of that run is now shown. You can look back on the path you took right then and there — how many enemies you defeated, who joined your party, and on which floor you were defeated and by what. Past adventures are kept as Records for each save slot, and you can review them anytime from the menu. Adventures in the demo are recorded too, and carry over to the full version as they are. Your Records are planned to count toward the achievements coming with the full release. If you delete a save slot, its Records may no longer count toward achievements, so we recommend keeping your slots.
Along with the Random Dungeon, we rethought room size, room count, and enemy placement from the ground up and remade the three existing maps. Rooms are now larger, making it easier to fight in formation with your party. These three maps now serve as practice maps for getting used to the game, with a difficulty that lets newcomers aim for the clear.
Added rooms with themed obstacles, such as altars and libraries, with the themes reflected in the room names.
Reworked character outlines so characters stand out from the background and the faction colors can be told apart at a glance.
Revised the overall game balance, including enemy behavior and how allies and other adventurers explore.
Fixed an issue where party members or other adventurers could get stuck on their way to stairs or a place of refuge.
Fixed an issue where party members stopped moving to other floors via stairs after the hero fell.
Fixed an issue where loading save data made after the hero fell would bring the hero back under a different name.
With this update, adventures in progress cannot be carried over. If you have save data from v0.5.4 or earlier, “Continue” will not appear, so please start a new game.
We look forward to your feedback.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4719071 | 7797313454120947632 | — |