NavalArt Hull Designer · public · first seen
Hello, ship designers!
NavalArt Hull Designer 1.2.0 is now available. This update focuses on practical surface-armor design and the recurring waits and editing issues found in complex projects.
We have added surface armor editing to new-style hull section groups:
New-style hull section groups now offer a surface-armor-only option. The complete hull remains visible during editing, but export omits that component's internal hull parts and outputs its exterior armor plates instead.
In this mode, zero-thickness regions remain as zero-thickness surface sheets. Curved regions follow their actual sampled surfaces. With the option disabled, normal export rules remain unchanged; existing projects do not switch export behavior by default.
Large projects and complex concave structures can still take longer to compute. Optimization will continue; this update does not promise instant completion for every operation.
After updating, reconnect external AI clients to refresh their available tool lists.
Thank you for continuing to share projects, logs and reproduction steps. Keep independent backups of important designs before updating. Shareable projects and clear steps remain valuable when reporting an issue.
For the next version, we plan to introduce spline editing within a plane, giving you a more intuitive way to shape design profiles. We also plan to use these curves to generate and refine designs, making profile adjustments and shape transitions more natural and convenient.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4932811 | 6989405855873336690 | — |