Theanthria · public · first seen
Hello peop! Build update time! woo!
It's been very long, but I'm finally presenting the new build, with a brand new naming format!
Apologies for not presenting a Progress Update this last October! I wanted to instead present a Build Update, but I decided I needed to do some things before making the announcement, namely, fixing new major bugs, and changing the Steam page so it actually represents what you see in the game.
So, Steam page is in order now, and game should be stable and organized, so you can play it right now, yay!
This is gonna be a relatively short update, since most of the changes were more structural than anything.
But still. Changes from the September progress update... most of what I've been working on is making the game playable. So not many new complete systems, just improvements on the existing ones, and fixing any major/game crashing bug, to finally have this build presentable.
The only actually new thing I've implemented from the last update is the "guide" character in a small tutorial intro (that you can skip if you want). And a new cam system for sex scenes.
So about this new naming thing...
From now on, we are going to be using a conventional build naming scheme instead of the date-based I had. You will see the next builds named something like 0.0.1.5, 0.0.1.6 and so on... indicating small fixes... 0.0.2.0 would be a major-ish update, possibly when I'm done adding males in a future build, along with a better customization system for the player.
I added the little build indicator on the start screen ^
A couple days ago, I sneakily updated to 0.0.1.0 here on steam, trying to fix the issue of files bleeding into the root folder. I'm happy that it wasn't that hard to fix, it was basically a misnaming of my Theanthria folder, so Steam didn't recognize it and used the main root as default.
So that's fixed, thank you for letting me know about that problem. If for some reason your copy is giving you issues, try uninstall and reinstall, or also you can, in the Steam library, go into Properties > Installed files > Verify Integrity of Game Files, and that also should fix any problem. Theanthria should now have a nice, properly organized root folder.
Other thing that people mentioned multiple times is the game opening Steam VR. I'm sorry for that. I was testing Theanthria in VR, to see if maybe a future VR version could be possible, maybe like a VR visual novel-like adaptation (obviously no parkouring around, lest I give you tummy discomfort and vertigo)... So what happened is that by installing the XR plugin in Unity for any project, regardless of whether or not it is applied, Steam still considers it VR compatible, thus opening Steam VR.
Well, plugin is uninstalled, so it should be fine now... Again, apologies.
[Small personal comment, but man I wanted to cry when I saw my cathedral in virtual reality. I'm generally happy with the design, I think looks fine, but seeing it "in person" gave me a good sense of how imposing it actually is. that was very cool, it was like being in front of an actual cathedral. That made me a bit proud of myself :v]
Next immediate priority is to fix any new bug that I find. People have already pointed out some, like a restaurant not having a spawn point for a package (btw it did have one but the package clipped through the wall, launching it into space), which I've fixed in the most recent patch.
Other issue is that the small intro tutorial was very time sensitive, so fast forwarding the dialogue misplaced the guide character, soft locking the game, as people here pointed out... I've fixed that now, so it should be ok.
Even today, catsandinos suggested me to add a shortcut to reset the player's position, in case of falling through the floor, for instance. So I need to work on the ground's geometry to prevent clipping.
By the way, don't worry, next updates will not take many months. I promise the long wait was a 1 time thing only, since it was basically a re-do of all systems. Now everything is set to actually make Theanthria the game I want it to be. I have many many ideas I'm still excited to implement, many stories, mechanics... but ah first I need to do the bug fixing stuff...
The next days I'll also be adding more items, making the locations prettier, more realistic, polishing the girls' schedules, expanding Santa Hedera to remove the invisible walls, and more bug fixing as always.
Regarding the Sex Cam!
This is an idea that someone mentioned a bit ago on itch.io. Is an easier, automatic way of controlling the camera during the horny scenes.
Basically, you can choose among different furniture-specific views. These are meant to be fixed camera angles just so you don't need to fiddle around with camera controls. You alternate through them using Q and E, and also the number keys.
Number 0 is POV, 1 is orbit mode, and 2, 3, 4 and so on are specific camera angles.
What I call orbit mode is simply having the camera rotate around the furniture itself, controlled with the mouse, and zoomable with the scroll wheel.
And also the new and improved customization system uses these camera controls as well. I want my new cam system to be used in many interactions, with many new kinds of furniture, or, say, against the wall, on the floor, on the spot, etc.
A couple clarifications!
There are still some changes I need to implement. I want a new gifting system, and I'm yet to implement my vision-based interactions for dialogue, as well as the RPG mechanics I had in mind, on top of just having regular stamina. And also, as I mentioned in previous updates, there are systems that I had before, that I had to compromise in order to work on others.
The decoration system, for starters... I still need to re-do and re-implement it in this new version of Theanthria.
Also! the player house is currently in the Viola alley, but I want the player to chose his own house. So I'm yet to work on a way to customize your home.
Each house in Santa Hedera is modular. Each has already a system in place to accommodate for an interior, so shouldn't be too hard.
Other thing I need to work on asap is making new animations and working on new furniture for new positions and interactions.
I worked so hard on making a convincing thigh-job shape key, so I want that position soon ._.
A frustrating thing is that since my current animations don't cover very small or very big girls, some S.H. inhabitants are non-romanceable (also that includes Viridiane, for some reason. No matter how much I tried, she always broke the animation sequences. So she is off-limits... for now...).
So, as a summary for the main things that I need to work on:
Bug fixing
Optimization (quality of life improvements, better lower spec pc compatibility....)
More music
Work on the male body and player customization (and male npc's)
RPG mechanics
More animations
More inventory Items
Decoration system
Some customization for the girls (more clothes, pubic hair, more species...)
Add fully custom characters
Implement my weather system
More dialogue lines and context specific dialogue for the characters
More characters
More, and better interiors
Improve S.H.'s appearance and extend it to remove the invisible walls
More props (particularly, sculptures and monuments)
And finally: Narrative
Well that should be all for the build report for now... you can finally play Theanthria for yourself and explore Santa Hedera now :v
I hope you like what I've been working on, and that you will be here for the next subsequent builds. I possibly won't be doing monthly progress updates anymore, instead I'll be doing build updates and patch notes.
I have the idea of using my mostly neglected youtube channel for updates. Maybe do video devlogs... would be more fun for you if the announcements are visual rather than just text. So I'll check on that...
Well... Until the next, possibly very soon, build update: thank you for being here, for your patience, and for your support 🫂
-Hecto
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3620141 | 2115981706554155057 | 5411599265569367165 |