Build 26513486

build

Territory · experimental, public · first seen

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Patch notes · published by the developer

Client 49.7

On Steam

Skills and raids

  • Skills: the Skills tab is a constellation map. Every discipline's lines run from the outside in to its medallion; zoom into a discipline to see each skill, what it gives and how far you are towards it.

  • Base raids: raiders now find a path to your base before they appear, start closer and out of sight, and arrive when the warning runs out instead of standing still far away.

  • Story stashes: a story stash fills your backpack and rig when your pockets are full, and says exactly why when it can't (too heavy, no space for an item).

Combat

  • Enemy deaths: enemies react to the killing shot for a moment before they fall, and no longer flash see-through as they drop.

  • Bodies: bodies stay in the pose they fell in instead of lying straight with their arms at their sides, also when you come back to your own body later.

  • Primitive guns: every primitive gun reloads a round in 2 seconds, and scrap rounds are a little more accurate.

  • Unarmed focus: right mouse with empty hands zooms in a little further and now works while you sprint.

Movement and camera

  • Exploration camera: with empty hands or a holstered weapon in third person, your character faces the way you walk and the camera moves freely. Turn it off with Exploration Camera in the Controls settings.

  • Vaulting and climbing: you climb only at a real ledge, so open slopes and cliffs without a lip no longer let you mantle up them. Landings are more forgiving: steeper roofs, rims and uneven tops work, and a small gap no longer stops you.

Towns, building and loot

  • Town buildings: the new town buildings now have some furniture inside, such as shelving, workbenches, pallets and desks.

  • Rubbish: dumpsters, bins and rubbish bags in towns can be searched for scrap and odds and ends.

  • Building in towns: campfires, stations and other build parts can be placed on the floors of the new town buildings.

  • Doorways: every building's doors are checked so players and enemies walk in standing up; buildings that sat too low were raised.

  • Placing items: an item can be placed when most of it is clear, so it may sit a little into uneven ground, and the placement limit counts only items players have placed, not loot lying around.

  • Claiming vehicles: found an unlocked vehicle? Choose Claim and lock to lock it and make it yours. Squadmates can't take each other's vehicles, and bicycles can't be locked.

  • Locked containers: a locked container tells you to use a Lock Pick to open it.

Survival and inventory

  • First aid: a first aid kit can't be used when it would do nothing, and keeps its uses. The body panel shows how much health each part has lost next to its condition.

  • Cooking and stations: station screens no longer stutter. Recipe cards show how many you can load and grey out Load when you can't, say "Needs fuel" instead of "Fuel", and the fuel slot sits apart from the storage grid.

  • Searching: the progress bar while searching, harvesting or picking a lock no longer jumps back.

  • Inventory: dropping an item onto an empty container cell moves it there instead of saying the slot is occupied.

Interface and audio

  • Death screen: respawn points are listed all at once, each with the nearest place, how far it is from where you died and when you placed it. The button says where you will respawn, and choosing a point plays a quiet click.

  • Push to talk: push to talk now defaults to Mouse 4 (the thumb button). You can change it in the Controls settings.

  • Sound: indoor and outdoor sound, rain and wind follow your character's head, not the camera. Chopping trees is a little quieter.

  • Maintenance notice: the server maintenance countdown has a clearer panel and message.

  • Server browser: official servers show their mode (PvP).

Servers and joining

  • Server performance: killing an enemy no longer makes the server stall while it saves the body.

  • Joining: joining a server no longer freezes for several seconds while the world around you loads.

  • Coming back from the beach: if your saved spot can't be confirmed when you join, you are placed close by instead of being sent to a start on the coast.

  • Support reports: sending a support report after a crash now includes the crash dump, so we can find the cause.

Per-depot manifest changes

Depot changes

All depots
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