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Terraclysm Survivors · public · first seen

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Patch notes · published by the developer

Terraclysm Survivors - Update 1.0.4!

On Steam

Hey everyone!! Thank you so much for all the feedback! We're still working on improvements and more content for the game. This version brings some improvements, bug fixes and new visuals. We hope you enjoy it!!

New

  • Overlay map: press the map key (Select on a controller) to cycle corner map > full screen > overlay. The overlay is a transparent full-screen map that follows the camera. Zoom with + / - or the triggers.

  • Map tooltips and legend: hover a point on the map to see what it is (interactables, enemies, items on the ground, you and your teammates). The full-screen map has a legend, and on a controller a crosshair lets you pick points.

  • New weapon panel for the Specialist: same look and navigation as character selection, with weapon details, evolutions (and the level they unlock at) and your run stats.

  • Dash HUD icon: next to your jumps, it shows how many dashes you have left and fills while recharging.

  • New main menu and loading screens: parallax backgrounds, a centered menu, and loading screens that show the lobby or the map you are about to play. There is also a new Join Our Community button.

  • New achievements: win a run with Time Golem, win a run with Cutchulu.

Feedback and effects

  • Enemies killed by lightning turn to ash, enemies killed by fire burn away, and gore now flies away from whoever made the kill.

  • Electric Staff lightning has a new look, and the Flamethrower has new flames, smoke, sparks and a new pixel art sprite in hand.

  • Statues and the Free Item Altar have a new charge area. Charge progress is now kept in quarters if you step out and come back.

  • Mini boss chests now drop their items side by side on the floor instead of all in the same spot.

  • Horde audio: fewer overlapping sounds when many enemies are hit, killed or shooting at once. The sound menu's restore default now restores the real defaults.

Fixes

  • Mr. Big Hands (Giant) no longer gets stuck inside terrain as he grows. He only grows when there is room, and anyone stuck inside solid ground is pushed back out.

  • The Big Tornado event no longer pins you into a wall or into the ground.

  • The boss altar no longer spawns outside the playable area or behind the map walls.

  • Controls no longer stay frozen after the first portal cutscene.

  • XP orbs no longer lose their value when there are too many on the ground.

  • The background no longer runs away from you near the edges of the map.

  • Fixed the camera sitting too high in the Surtur room after dying and reviving.

  • Relics destroyed by the Blender no longer leave side effects behind: dash coming back, Cursed Coin damage, Wings and Rocket Boots jumps, Angel Idol revives, and the Mimic and Demonic Trident pets.

  • Time Golem hitbox fixed.

  • Controller navigation fixed on the end-game menu and the main menu.

  • The Gunslinger and Specialist win quest icons were swapped.

Found something odd? Use the bug report button in game (it sends your log and a screenshot). Thank you for playing!

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