Version 1.2.3 | Steam Build 26510959
Windows, Linux / Steam Deck and macOS. Uploaded on 7 November 2026
A clearer garage, recovered Home Turf records and lighter race preparation
This update brings the changes since the last published release together: restored Home Turf records, complete standings, repeatable train schedules, a redesigned garage, rival-held track protection, a corrected Chile map and rendering and loading improvements.
New features
- Choose your power button: selecting an active power with the mouse opens the owning player's button chooser. Confirm to grant and assign it, or cancel without changing the choice or existing mappings. Passive powers still apply directly.
- Protect a rival-held Home Turf track: the published revision is protected against editing, deletion and replacement for seven days after the latest rival podium time faster than the owner's best. Slower times and entries outside the podium do not restart the countdown. Retake the record to unlock it immediately; separate local drafts remain editable.

Improvements
- A redesigned garage workspace: local players keep fixed roster positions across rounds, including the waiting track editor's station. Larger groups use pages without shifting player identities. Multiplayer inventories use compact power groups with full names in tooltips, and binding help follows current controls.
- Clearer power choices: offers show the resulting level and actual changed statistics; confirmed choices show what was acquired instead of suggesting another upgrade. Long descriptions, localized names and controller glyphs fit their allotted areas more reliably.
- Complete Home Turf standings: compatible results and recording availability are prepared together. Returning to a track avoids repeated history and ghost reads. A failed refresh retains usable standings, selection and Retry instead of discarding loaded results.
- Shared graphics rules: Home Turf respects the ordinary quality, scenery, fauna, weather and bloom settings, including Potato, instead of forcing additional scenery. Train repetition and saved record conditions remain protected.
- Less repeated work in heavy races: plant and impostor rendering batches, indexed road-return and border queries, and removal of redundant Jammer rendering passes reduce runtime overhead. This is not a promise of a fixed FPS gain on every machine.
- More responsive world preparation: work needed by the foreground build can progress ahead of older low-priority preparation tasks.
- A corrected Chile map: the Places screen uses a recognizable, proportionally fitted country outline and corrected biome markers.

Fixes
- Existing Home Turf times return to the normal competition: valid legacy owner times and personal bests for unchanged physical tracks appear in the usual labels and podium again, with eligible original ghost targets. An internal format or revision-hash change alone no longer sends those times into previous-version history. Missing recordings do not hide valid scores. Genuinely changed tracks retain their original historical evidence separately.
- Train schedules repeat across attempts: fresh entries and pause-menu restarts reset the per-attempt streams and preserve seeded or saved schedules despite loading delays, unrelated random draws or crossing update order. Historical competitions without recorded reproducible conditions keep their existing policy; no historical train positions are invented.
- Existing power assignments stay put: upgrading an owned power with the mouse preserves its button assignment.
- Custom controls survive upgrades: rear-view binding migration preserves customized keyboard bindings and handles saved numeric key values consistently.
- Steam-unavailable handling: API requests safely use their fallback when Steam is unavailable.
- Chinese and Japanese text: added missing glyphs used by Steam Voice interface text.
- Clear closing feedback: the localized closing screen now says that the game is closing instead of repeating a Quit action label.
- Better-fitting cactus tips: tips share the closed body mesh and bark surface at every mesh detail level. Corrected derived impostor photos use a fresh cache while older cache folders remain intact. Other existing impostor ghosting and lighting artifacts are not claimed fixed.
