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Patch notes · published by the developer

Patch 1.05.2: Contract Fixes and Balance

On Steam

Runs saved in 1.05 or 1.05.1 can't be continued. Your codex, achievements and profile are safe. Spectating and co-op need both players on 1.05.2.

Contracts

  • A contract is now judged by exactly what its card says. Before, if an expedition's cost pushed the Doom Clock into the next tier, the contract was judged by that tier's terms instead.
  • BOUNTY now times the first elite you actually meet, in any room, until it dies. It used to time the first elite room's whole fight, so earlier elites didn't count.
  • IN THE DARK now needs every dark fight under the time, not the average, and you must fight in at least one dark room.
  • Time limits show to the tenth of a second (9.3 S). They used to round up, so a card could say 10 S and fail at 9.8.
  • Every contract's goals re-set to match.

Spectating

  • While watching, every button that would change the player's run is greyed out. Looking around still works.
  • The watcher count is now an eye and a number in the top bar, so it no longer covers buttons.
  • Watching a co-op game shows every party, the votes and the whole group in town and on the map.
  • Fixed watchers getting stuck or dropped when the player opened the Steam overlay or was typing in chat.
  • Fixed a watched fight playing out differently when the player had just started a new run.
  • Kicked watchers stay kicked for the whole run.
  • Watchers no longer get the player's pop-ups.
  • Several fixes to catching up and leaving.

Balance

  • Death Knight taunts a little less often. The other tanks were evened out too.
  • Potions cost a little less early in a run and a little more late.
  • Heralds and Harbingers evened out against each other.
  • Small changes to the road and the siege districts, so each siege stays a clear step up.

Fixes

  • Names with accented or styled letters (José, fancy fonts, Greek, Cyrillic) show as plain letters instead of question marks.
  • Co-op: a vote cast just before the host left now goes through.
  • Co-op: a player who came back to a siege the group had already fought is no longer stuck.
  • PvP: fixed both sides waiting forever at READY TO EMBARK after a reconnect.
  • PvP Arena: fixed a freeze when the host came back after another player took over.

Coming next: 1.06


1.06 is still being planned, it will feature an Endless mode. More on it when it's closer.

Tell us what you think


If you have a minute, leaving a Steam review, whatever you think of the game, helps other players decide whether Doomward is for them and tells us what to work on next.

Found a bug or have an idea? Post it in the Steam Discussions. For bugs, tell us what happened, what you were doing just before and which mode you were playing (solo, co-op, PvP, daily or weekly). We read every thread.

- Mire Studios

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Patch 1.05.2: Contract Fixes and Balance · Doomward: Dungeon Autobattler build 26510798 · SteamPeaks